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Wipeout 64 Punishes Sloppy Racing and Rewards Every Hour You Put In

Wipeout 64 on Nintendo 64 sends ships flying through narrow bends, demanding practice before it yields its rewards.

By mitch·4 min read
A ship flies above a bending track, light following behind it as it nears a narrow turn.

Fast is the word that matters most for Wipeout 64, and the Nintendo 64 delivers it without pause. This racer moves ships across raised tracks at a pace that leaves little room for mistakes. It asks players to learn each course fully before it lets them win, and it does not make that demand lighter.

The Feel of the Ships

Wipeout 64 puts players in control of ships that travel above the track surface rather than rolling on it. Turns arrive fast, and the courses bend through narrow openings, sudden drops, and tight bends that give a driver almost no time to react. Items placed along the track add danger, letting racers strike rivals or drop devices behind them to catch anyone following too closely.

The controller setup on the Nintendo 64 suits the game well. Direction control feels tight, and the stick gives fine command over how a ship moves through a bend. Easing off and pushing forward both take practice, but once a player learns them, early rough runs turn into smooth, controlled ones.

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Learning the Courses

This game does not go easy on new players. Early races feel confused, with items firing and ships packed into narrow spaces. Once a course is known by heart, though, the confusion turns into a known order that can be read and answered. Wipeout 64 rewards repeated play, and those who keep at it will find later races far simpler than their first attempts suggested.

Two players change everything.

Racing against a second person adds surprise that the game’s own rivals cannot match. Item use turns into a test of courage when a real person is reacting to it, and the sense of pace feels stronger when another ship sits beside a player fighting for the same path.

Sound, Look, and Race Order

The Nintendo 64 hardware pushes Wipeout 64’s tracks along at a pace that keeps steady pressure on the player at every point. The world outside the track is plain compared to later racing games, but the pace of the race sells the effect well. Light on the ships and track surfaces still looks good, even where the scenery close by feels bare.

The music matches the pace of the race, resting on electronic sound that keeps step with the action rather than sitting quietly at a distance behind it. Sound made by items and blows lands with enough force to make each hit feel like it counts.

Wipeout 64 sorts its races into groups, with tracks appearing across several levels of difficulty. This order forces a player to build skill step by step, since later groups raise ship pace and cut down room for mistakes even more. Below is the order this review follows in laying out its judgment of the game, part by part.

Order Part Focus
1 The Feel of the Ships Control and handling
2 Learning the Courses Difficulty and repeated play
3 Sound, Look, and Race Order Presentation and pace
4 Where It Falls Short Weak points
5 Final Score Final judgment

Where It Falls Short

Wipeout 64 is not free of trouble. The number of tracks feels small next to other racers made around the same time, and running the same courses again and again can grow dull for a player who wants more variety. Some may find that certain items feel far more useful than others, leaving the balance unequal.

The mode built for one player, while solid, does not match the strength of racing against a second person. Players without a second controller and a willing partner will miss out on the game’s best moments.

Wipeout 64 succeeds because it holds firmly to what it is: a fast, hard racer. It does not try to please every kind of player. Instead, it keeps its focus narrow, built around pace, control, and contest, and it carries that idea through well on the Nintendo 64. The path of learning may turn away players who want something they can pick up without effort, but those who give it time will find a racer that pays back the work put into it.

NINTENDO 64 reviews
Game reviews
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