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Four turtles, one kidnapped rat, and a New York that rebuilds itself every run

Teenage Mutant Ninja Turtles: Splintered Fate review — four-player co-op roguelike brawler with deep voice cast, Story Mode, and a 7.4 score.

By mitch·3 min read
Four turtles bound through a city street, each armed for battle against their ancient foes.

Teenage Mutant Ninja Turtles: Splintered Fate puts four brothers in a procedurally scrambled New York and asks them to fight their way back to their father. It works more often than it stumbles.

Trailer, via Super Evil Megacorp.

Shredder Takes Splinter

The setup is simple and it lands fast. Shredder kidnaps Splinter, and portals open across New York City at the same moment. April O’Neil and Metalhead dig through recovered artifacts for clues while Leonardo, Raphael, Donatello and Michelangelo cut a path toward the Foot Clan. The source teases a larger threat in the shadows, and the game earns that tease by keeping the search moving.

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Four Turtles, Four Skillsets

Super Evil Megacorp built each brother differently, and the spread is the smartest thing here:

  • Leonardo runs on speed and low cooldowns.
  • Michelangelo leans on area-of-effect attacks.
  • Raphael chains combos.
  • Donatello brings gadgets and a much larger health pool.

Combat stays fast. Basic attacks, dodges, tools and a chargeable special move give each run a rhythm. The isometric camera keeps the whole brawl readable, which matters when three friends drop in beside you.

Drop-In Co-Op That Actually Matters

Four-player local and online co-op is the headline, and it works because the game lets players join or leave mid-session. Each player picks a different Turtle. Super Evil Megacorp has said it wanted a “brawler arcade” feel with cooperative play at the center, and that intent shows. Roguelikes rarely make room for a couch full of people. This one does.

Coins, Artifacts and the Lair

Runs generate randomized rooms across themed environments, from the city to the sewers, with mini-bosses that reshuffle each attempt. Players collect Dragon and Dreamer Coins as in-world currency, plus artifacts that unlock through events and tasks. Back at the Turtles’ lair, those coins buy stat upgrades for health, damage and luck. It is a clean loop, though the lair itself is functional rather than memorable.

Story Mode Lowers the Wall

A Story Mode drops the difficulty so players can move at a relaxed pace. That is a real kindness in a genre that often mistakes punishment for depth. It also makes the IDW-flavored continuity easier to follow, which matters given Tom Waltz consulted on the writing.

The Cast Does the Heavy Lifting

The voice roster is deep. Dominic Catrambone, Roger Craig Smith, Dale Inghram and Yuri Lowenthal voice the Turtles, with Paul Nakauchi as Splinter. Melanie Minichino plays April, Ben Lepley plays Casey Jones, and Matthew Yang King plays Shredder. Gwendoline Yeo’s Karai and the Bebop and Rocksteady pairing of Dave B. Mitchell and Fred Tatasciore round out a cast that knows exactly what kind of game this is.

Where the Runs Wear Thin

Procedural rooms repeat, and the upgrade path favors patience over discovery. The game is at its best in a full party, and noticeably thinner alone. Splintered Fate does not reinvent the roguelike, but it understands why the Turtles have lasted four decades: the group is the point.

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