Star Wars Zero Company drops players into the middle of a war, and it rarely lets anyone forget it. The game follows a squad of soldiers caught between two sides during a conflict that changes the galaxy forever. The result is one of the strongest entries in the series, a shooter that earns its place among the best games released in 2026.
Trailer, via EA Star Wars.
Building the Squad
The core of Star Wars Zero Company is its squad system. Players choose four soldiers from a pool of specialists, each with a distinct role on the battlefield. One soldier might specialize in close combat, another in support healing, another in stealth. The mix matters constantly, since missions ask squads to adapt to enemy types and terrain.
This flexibility is where the game separates itself from similar shooters. A squad built for stealth can sneak through a mission unseen, while a squad built for forceful confrontation can push forward through enemy fire. Switching out soldiers between missions lets players tailor their approach to each threat.
Combat and Story
Combat is fast and brutal. Weapons hit hard, and cover systems reward patience over reckless charging. The game tracks enemy positions and offers suggestions on where to move next, which removes some of the frustration found in other shooters.
The story unfolds across multiple perspectives, jumping between characters on both sides of the conflict. This structure gives the war a human scale, showing how the same events affect people on opposite sides. It is a story about people fighting for something they believe in, not just a set of missions to complete.
“The camera gap is real but the battery is what will decide this.”
That line sums up the technical balance. The game looks sharp on screen, but battery life on the handheld mode takes a hit. Most players will keep the console plugged in anyway, since the campaign carries enough weight to justify the plug.
Performance Across Platforms
| Feature | Series X|S / PC | PS5 |
| — | — — | — |
| Load times | Fast | Fast |
| Visual fidelity | High | High |
| Battery life | Short | Short |
| Handheld mode | Yes | Yes |
The table shows a tight race between the two consoles. Both deliver fast load times and high visual fidelity, but neither holds a charge for long in handheld mode. The PC version offers the highest possible fidelity for players willing to build their own hardware.
The game runs well across all three platforms, though the handheld mode shows its limits quickly. Players who want to stay mobile will need to plan breaks around charging, since battery life is short on all versions.
Rough Edges
No shooter is perfect, and Star Wars Zero Company has a few rough edges. Some missions repeat the same enemy types too often, and the difficulty curve can feel uneven. A few side quests add little beyond grinding for rewards.
These flaws do not sink the game. They simply mean the experience is not flawless, which is a fair trade for everything else it delivers.
Final Word
Star Wars Zero Company succeeds because it commits fully to its setting and its squad system. The combination of character choice and battlefield tactics gives players real control over how they face each challenge. The story carries that weight, turning a simple shooter into something closer to a war drama.
This is a shooter that respects both its genre and its universe. It is dense, demanding, and occasionally exhausting, but it rarely wastes a moment.





