WRITTEN IN PLAIN AMERICAN ENGLISH.
About
CLAY TRIBUNE.
Advertisement

Trine Review: Three Characters, One Puzzle Space, and a Hand-Painted Masterpiece

A wizard, a thief, and a knight must join forces across hand-painted worlds of watercolor wonder. Trine review.

By mitch·4 min read
Three companions stand amid a painted realm of shifting colors and strange obstacles.

Trine is a physics puzzle platformer built around three characters, each with a distinct skill, and it asks players to switch between them constantly to solve obstacles. The game was released in 2009 for PS3, Linux, PC and Mac, and it remains one of the most elegant examples of how simple mechanics can add up to something far larger than their parts.

Trailer, via GRYLINIA.

Character Roles

The core loop is simple. Players control Amadeus the wizard, Zoya the thief, and Pontius the knight, and each character solves puzzles in his or her own way. Amadeus casts spells that create platforms and walls. Zoya climbs along walls and moves through tight spaces. Pontius carries heavy objects and pushes away enemies. Switching between them is seamless, and the game rarely stops to explain why you need to pick a different character — you just know, instinctively, which one fits the problem at hand.

Advertisement

Puzzles

The puzzles themselves are generous. They reward patience and lateral thinking, but they rarely punish failure. A mistake simply means trying again, and the game’s gentle difficulty curve keeps frustration at bay. Some puzzles require a sequence of actions across several screens, forcing players to return to earlier rooms to trigger new events. That structure rewards exploration without feeling like busywork.

Art Style

The visual style is the game’s calling card. Every scene is rendered in a hand-painted watercolor look, with rich color gradients and soft edges that give the world a dreamlike quality. The backgrounds are dense with detail, and the characters themselves are expressive enough to convey emotion even without speech. The art direction is consistent throughout, holding its polish from start to finish.

Sound

The music is sparse but effective. It swells during boss fights and recedes during calm exploration, never drowning out the sound of footsteps or distant enemy noises. The sound design supports the visuals rather than competing with them, which is a small detail that contributes to the game’s cohesive feel.

Boss Fights

The boss fights break up the puzzle sections with combat encounters. They are short, punchy affairs that ask players to use all three characters together. Amadeus might need to freeze an enemy while Pontius charges in for a strike, then Zoya sneaks behind the boss to deliver the final blow. These sequences are tense and satisfying, even though they are less inventive than the puzzles themselves.

Length

Trine is short. A full playthrough takes about four to six hours, depending on how much time is spent exploring optional paths. That brevity is a double-edged sword — it means the game never overstays its welcome, but it also leaves players wanting more of the same kind of clever design. The game’s replay value comes from its New Game Plus mode, which unlocks harder versions of levels with tougher enemies and tighter timing windows.

The game never stops to explain why you need to pick a different character — you just know, instinctively, which one fits the problem at hand.

Final Word

Trine succeeds because it trusts its players. It assumes intelligence and offers rewards in return. The physics puzzles are fair, the art is beautiful, and the switching mechanic is consistently useful rather than gimmicky. There is no filler content here — every level serves a purpose, and the pacing keeps the game moving at a steady clip.

The game does have a few rough edges. The difficulty spikes occasionally, and some puzzles rely heavily on player intuition rather than explicit instructions. The boss fights, while fun, are less varied than the main puzzles, which can make the later hours feel repetitive despite the changing difficulty. None of these issues derail the experience, but they are noticeable enough to keep the game from reaching perfection.

Trine is a masterclass in focused game design. It takes a simple idea — three characters, one puzzle space — and builds a complete, satisfying adventure around it. The hand-painted art gives it a distinctive identity, and the physics puzzles remain some of the best in the genre.

Trine earns its reputation as a standout entry in the platformer genre. It is a game that respects the player’s time and rewards curiosity. For anyone who enjoys thoughtful puzzle design, Trine is worth playing through at least once, and the New Game Plus mode gives dedicated players plenty of reason to return.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *