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Twelve Years On, Styx’s Underwater Breathing Still Defines Its Stealth Design

A thief who breathes air beneath the waves must slip past guards unseen in this palace of shadow.

By mitch·3 min read
A thief holds his breath beneath the water as guards patrol the shadowed halls of the palace.

Styx: Master of Shadows puts players in the skin of a thief who moves unseen through a grand palace, and it mostly earns its place among the stealth games of 2014. The game asks players to slip past guards, avoid detection, and solve puzzles that reward patience over force. It is a demanding game, built around a central trick that takes real practice to master.

Trailer, via IGDBcom.

Styx’s Core Trick

Styx can hold his breath underwater for long periods, and he can move through the water without making a sound. That single ability defines the whole game. Players spend much of their time swimming through dark passages, holding their breath until they can surface near a guard without being noticed. It is a clever idea, and it gives the game a distinct identity that few other titles share.

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Difficulty and Fairness

The difficulty curve is steep, and some players will find the early hours frustrating. Guards patrol with tight patterns, and a single mistake often means starting over from the last checkpoint. This is not a game that rewards casual play. Patience and repetition are required, and that can wear on players who want a quicker path forward.

Level Design

The levels are large and dense, filled with branching paths and hidden shortcuts. Some players will enjoy finding the fastest route through each area, while others will simply want to reach the objective as quickly as possible. The design supports both approaches, even if it does not always make them easy to find.

Combat and Stealth

Combat exists in the game, but it is not the focus. Players can fight guards, but doing so often costs more time and effort than sneaking past them. The game encourages stealth, and the systems support that choice. Enemies react to noise and movement, so players who push forward without care will pay for it.

Pacing Issues

The pacing drags in several sections, particularly during puzzle sequences that break up the action. These moments can feel disconnected from the stealth gameplay that came before them, and they occasionally slow the momentum of an otherwise tense experience. The contrast between the two modes is jarring at times, though not always in a bad way.

Presentation

The game looks good for its time, with detailed environments and a moody atmosphere. Lighting plays a major role in how players navigate, and the game uses shadows effectively to hide characters from guards. The audio design is strong, with footsteps and ambient sound helping players gauge where enemies are located.

Final Score

Styx: Master of Shadows is a solid, if flawed, entry in the stealth genre. Its core mechanic is original, its difficulty is demanding, and its presentation is polished. The pacing issues and occasional frustration keep it from greatness, but the overall package is strong enough to recommend to anyone who enjoys stealth games.

Key Facts

  • Title: Styx: Master of Shadows
  • Release Year: 2014
  • Platforms: PS4, PC, XONE
  • Genre: Stealth game
  • Score: 7.4/10

Styx: Master of Shadows is worth playing for its unique approach to stealth, even if the journey is not always smooth. The game is currently available on PS4, PC, and Xbox One, and it remains a solid example of the stealth genre at its best.

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