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Tekken 6 put a war on the character select screen

Tekken 6 launched in arcades in 2007 with Jin Kazama declaring world war, a Rage system, breakable floors, and a 41-character roster.

By mitch·5 min read
A fighter stands amid ruin, rage upon his countenance, as spectators look on.

Tekken 6 put a war on the character select screen. The seventh main entry in Namco Bandai’s fighting series arrived in Japanese arcades on November 26, 2007, and it did not open on a quiet tournament bracket. Jin Kazama had taken over the Mishima Zaibatsu, severed its national ties, and declared war on every nation. That story drives the game.

Trailer, via Bandai Namco Entertainment.

Jin Kazama Starts a World War

Six months after beating his great-grandfather Jinpachi Mishima in the previous King of Iron Fist Tournament, Jin runs the Mishima Zaibatsu as a global superpower. He declares independence, severs the country’s ties and openly declares war. The result is a worldwide civil war that reaches the space colonies orbiting the planet.

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His father, Kazuya Mishima, has his own throne. Kazuya assassinated G Corporation’s high officials after they attempted to murder him, and rose to lead the company. He sees Jin’s war as a nuisance to his plans, becomes the only one who can directly oppose Jin’s control, and places a bounty on his son’s head. Jin answers by announcing the sixth King of Iron Fist Tournament to lure Kazuya out.

The field leader of the Mishima Zaibatsu’s Tekken Force, Lars Alexandersson, rebels with several of his soldiers. He loses his memory during an attack by G Corporation, then travels the world with an android named Alisa Bosconovitch, dodging the Zaibatsu’s manhunt while piecing his past back together. Jin later reveals he sent Alisa to spy on Lars all along, and Lars is forced to confront his former teammate.

A Rage System and Breakable Floors

Stages are wider and more interactive than anything before them, with walls and floors that break open to reveal new fighting areas. Character customization is deeper, and some items carry into how a match plays out.

The Rage system gives characters more damage per hit when their vitality drops below a certain point. A reddish aura wraps the fighter and the health bar flickers red. That aura can be recolored and restyled to look like fire, electricity or ice.

The bound system is the other addition. Certain moves, used inside a juggle combo, smash an opponent hard into the ground. They bounce off it in a stunned state, open for another combo or one more hit. After the Bloodline Rebellion update, parrying a low attack also puts a character into a bound state.

  • Bigger stages with breakable walls and floors
  • Rage system: more damage when health is low
  • Rage auras customizable as fire, electricity or ice
  • Bound system: ground bounces extend juggle combos
  • Low parries trigger bound as of Bloodline Rebellion
  • Enhanced customization with gameplay effects

Scenario Campaign and the System 357 Board

Tekken 6 was the first game running on the PlayStation 3-based System 357 arcade board. A year after the arcade launch, it got an update subtitled Bloodline Rebellion. Both versions saw a limited release in North America.

The home version, based on that update, came to PlayStation 3 and Xbox 360 in October 2009. It was the first time a main Tekken installment was produced for a non-Sony console. A PlayStation Portable port followed shortly after.

The console versions, excluding the PSP version, add a beat ’em up mode called Scenario Campaign. It recalls the Tekken Force and Devil Within modes from earlier games. Players move freely through an environment built like a third-person role-playing game, picking up poles and Gatling guns, looting crates for items, money and power-ups. Fights snap back to the traditional two-dimensional Tekken style when enemies show up. The mode originally included offline single player only; on January 18, 2010, Namco added online play.

Katsuhiro Harada produced the game, his first time in that chair. He replaced longtime producer Hajime Nakatani, who had held the role since the first Tekken, where Harada started as a voice actor on the original arcade development team. Harada’s stated aim was to give the fights a strategic style while staying faithful to what came before.

What Tekken 6 Gets Right

The arcade version carries 39 playable characters, 34 returning and 5 new. Bloodline Rebellion and the console version add two more, bringing the total to 41.

A 41-character roster is a deep bench, and it is the strongest argument for this game: a fighting game lives on whether a player can find one character who feels like theirs. The Rage system gives every match a second act — in this paper’s view, a losing fighter becomes dangerous and a comfortable lead stops being comfortable. The bound system hands combo players a new tool without rewriting the neutral game underneath it.

Scenario Campaign is the weak link. It is a side mode bolted to a fighting game, and the source material is honest about its shape: free movement between fights, crates to loot, weapons to grab, then a hard cut back to two dimensions when enemies appear. It is a diversion, not the reason to buy the disc.

The story is the part that earns its keep. Jin’s turn from tournament winner to global aggressor, Kazuya’s counter-move, the bounty, the sixth tournament as bait — this is a fighting game with a reason for every punch. Lars and Alisa give the campaign a spine, and the reveal that Alisa was Jin’s spy all along is the turn the travelogue needed.

The Numbers

  • Release: November 26, 2007 (Japanese arcades)
  • Update: Bloodline Rebellion, one year later
  • Home version: PlayStation 3 and Xbox 360, October 2009
  • PSP port: released shortly after the console versions
  • Arcade board: System 357, PlayStation 3-based
  • Producer: Katsuhiro Harada
  • Roster: 39 at arcade launch, 41 after Bloodline Rebellion
  • Online play added to Scenario Campaign: January 18, 2010

Scenario Campaign was patched into online play on January 18, 2010, roughly two years after the arcade launch. That is a fact about the mode’s timeline, not a verdict on the developers’ priorities — the source does not say why the update came when it did. The Rage and bound systems are the changes that will decide how this entry is remembered, because they alter how a match is won. Tekken 6 is not the cleanest entry in the series. It is the one that took the biggest swing, and most of the swing connects.

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