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EVE: Valkyrie Review: Space Combat That Knows Its Limits

A space dogfight of ships, guns, and death, circling its own systems far more than it flies through them.

By mitch·6 min read
A spaceship fires lasers through an asteroid field in the depths of space.

EVE: Valkyrie asks a simple question: can a space dogfight hold attention across dozens of hours? The answer is mostly yes, though the game spends far more time circling its own systems than flying through them. This is a game about ships, guns, and the brief moments between death and respawn. It is not a game about story, and it knows it.

Trailer, via IGDBcom.

Ships and Their Guns

The ships are the stars here. Each of the dozen available ships handles differently, from the nimble fighter to the slow but heavily armored bomber. Weapons come in a variety of flavors: pulse lasers, railguns, missile launchers, and energy weapons that drain your shields before dealing damage. Choosing a ship and a loadout becomes a small obsession, and the game rewards that obsession with a satisfying sense of ownership over your craft.

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The guns themselves are satisfying. Pulse lasers trace their paths through space, and railguns leave a visible trail of light. Missiles arc through the air, and the sound design sells each shot with a weight that feels right. The game understands that the best combat is not about raw power, but about timing, position, and economy of fire.

Flying Through Space

The space itself is vast. EVE: Valkyrie draws on the EVE universe, and the maps are large, filled with asteroids, stations, and other ships. Flying through this space is smooth and responsive, especially on the Oculus Rift version, which delivers a sense of presence that the flat-screen versions can only hint at. The game supports up to four players in a single match, and the chaos of a full team fight is a sight to behold.

But the scale works against the game too. In larger matches, visibility suffers, and it becomes easy to lose track of your target amid a haze of explosions. The game does not do much to help you find your way, so the player is left to orient themselves by memory and instinct.

The Learning Curve

EVE: Valkyrie is not an easy game. The learning curve is steep, and the first few hours will feel punishing. Enemies hit hard, and your shields deplete fast. The game does not hold your hand, and the tutorial is thin, leaving you to figure out the finer points of positioning and timing on your own.

That difficulty is part of the appeal for some players. The game rewards patience and practice, and the moment you land a kill feels earned. For others, the frustration will outweigh the reward. The game does not explain its systems well enough to justify the wall it puts up early on.

Multiplayer Modes

The multiplayer modes are where the game shines brightest. There are several modes to choose from, including Team Deathmatch, Capture the Flag, and a mode where teams defend a station while the other side tries to destroy it. These modes keep the action varied, and the matchmaking system generally finds you a game within seconds.

Playing with friends is the best way to experience EVE: Valkyrie. The game supports up to four players per team, and coordinating with teammates adds a layer of strategy that solo play lacks. Communication becomes essential, and the game’s chat system works well enough for quick calls and coordination.

The Single Player Campaign

The campaign is a mixed bag. It is a short, linear sequence of missions that introduces you to the basics of flight and combat. It is not a story worth telling, but it serves as a gentle introduction to the controls. The campaign is best treated as a tutorial dressed up as a story, and it does not add much to the overall package.

The campaign also includes a handful of solo skirmishes, which are fun in short bursts but lack the depth of the multiplayer modes. They serve as a break from the chaos of team fights, but they are not substantial enough to justify spending much time on them.

Technical Performance

Performance varies by platform. The Oculus Rift version is the definitive way to play, offering a sense of immersion that the flat-screen versions cannot match. The PC version runs well, but it lacks the presence of the VR version. The PlayStation 4 version is the weakest of the three, suffering from lower frame rates and less precise controls.

The game’s servers are generally stable, though there are occasional hiccups. The matchmaking system is efficient, and you are rarely left waiting for a game. The game also supports spectator modes, which allow you to watch replays of your matches and learn from your mistakes.

Sound Design

The sound design is excellent. The guns sound heavy, and the explosions have a satisfying rumble. The game uses directional audio, which means you can hear enemies approaching from behind. This adds a layer of tension that flat-screen games often miss.

The music is sparse, which is appropriate for a game about space combat. The game does not need a score to feel tense, and the silence lets the sound of combat breathe. The audio cues are the game’s best tool for communication, and they do a better job of telling you what is happening than any HUD could.

Final Word

EVE: Valkyrie is a competent, occasionally brilliant space combat game that struggles to justify its length. The core loop is strong, but the game repeats itself more than it should. The multiplayer modes are a highlight, and playing with friends is the best way to experience the game. The campaign is forgettable, and the technical performance varies widely across platforms.

The game is at its best when you are in the middle of a team fight, dodging missiles, weaving through debris, and landing a killing blow on an enemy ship. Those moments are rare, but they are memorable. The rest of the game is a slog, filled with repetitive missions and a tutorial that feels more like a chore than a pleasure.

Key Facts Box
– Platforms: Oculus VR, PS4, PC
– Score: 7.7/10
– Ships: Over a dozen available
– Players per match: Up to four per team
– Modes: Team Deathmatch, Capture the Flag, Station Defense

EVE: Valkyrie is a game that knows what it is and does not try to be anything else. It is a space combat game, pure and simple, and it executes that idea with skill. It is not a masterpiece, but it is a solid entry in a genre that demands precision and patience. The game is worth playing if you enjoy space combat, but it is not a game you will return to for its story or its world.

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