NHL 20 arrived on September 13, 2019, for PlayStation 4 and Xbox One, and it did the thing EA Sports annual releases rarely bother to do: it changed how the puck behaves. Signature Shots and more than 45 new shot types mean your best players attack the net the way they actually do on television. That single addition does more for the game than any mode on the disc.
Trailer, via PlayStation.
Auston Matthews on the Cover, and a Puck That Finally Moves Right
EA Vancouver built NHL 20 around authenticity, and the cover reflects the pitch. Toronto Maple Leafs center Auston Matthews is the official and North American cover athlete, a role he would hold again in NHL 22. The source also names Elias Pettersson of the Vancouver Canucks on the Swedish cover and Patrik Laine of the Winnipeg Jets on the Finnish cover for the second year in a row.
Those names matter because the new shot system is aimed squarely at them. A flat wrist shot from the point and a curled, delayed release from the half-wall used to look identical. In NHL 20 they do not. The 45-plus shot types give every attack a threat, and the difference shows up in how defenders have to respect the crease.
Eliminator, and a Broadcast Package That Sells the Moment
The headline mode is Eliminator, a winner-take-all format you can play solo or with friends. It strips the game down and raises the stakes, and it fits the arcade rhythm of the series better than another season-mode grind. EA also rebuilt the broadcast presentation, so your biggest plays get the full treatment — replays, framing, the works.
That presentation layer is not decoration. Hockey is a sport of momentum, and a game that celebrates a goal properly makes the next shift feel heavier.
What the Hard Numbers Say
- Release date: September 13, 2019
- Platforms: PlayStation 4, Xbox One
- Developer: EA Vancouver
- Publisher: EA Sports
- Series installment: 29th
- New shot types: over 45
- Cover athletes: Auston Matthews (official/North America), Elias Pettersson (Swedish cover), Patrik Laine (Finnish cover)
- Online servers shut down: September 16, 2024
- Published critical score: 7.9/10 (IGDB critic aggregate, 7 outlets)
The Ranking That Actually Matters
Here is how the pieces of NHL 20 stack up against each other, in order of what earns your time:
- Signature Shots and the expanded shot library — the reason to buy this version over its predecessor.
- Eliminator mode — a genuine new way to play, solo or with friends.
- The broadcast package — the polish that makes the big moments land.
- The roster and cover presentation — solid, familiar, not a selling point on its own.
That order is the review in miniature. The shot system is the substance. Everything else is packaging, and some of that packaging is very good.
A Game That Knows What It Is
NHL 20 is the 29th installment in the series, and by now the franchise knows its audience. It is not trying to reinvent hockey. It is trying to make the hockey you already love look and feel correct, and the new shot types are the clearest evidence that EA Vancouver still has ideas left.
The risk with any annual sports game is that the changes are cosmetic. NHL 20 mostly avoids that trap. Signature Shots alter outcomes. A player with a real finishing move becomes a real threat in a way that a ratings bump never quite delivers. That is a mechanic doing honest work.
The counterargument is that Eliminator, for all its winner-take-all framing, is a mode rather than a reinvention. It is fun. It is also the kind of addition that gets forgotten by the next September. The broadcast upgrades will age the same way — impressive now, standard later.
The Servers Went Dark, and That Changes the Math
On September 16, 2024, EA shut down the online servers for NHL 20. That date matters more than any review score now, because it decides what you can still do with the game.
So the honest verdict splits in two. As a 2019 release, NHL 20 was a strong entry — the shot system gave the series a real mechanical jolt, and the presentation made the biggest moments feel bigger. As a purchase today, it is a disc with a hole in it. You can still play the offline modes, and the core hockey holds up, but the online half of the package leaned on a network that no longer exists.
That is not a knock on the developers. It is the reality of a sports game with a two-year shelf life and a five-year server window. EA Vancouver made something worth playing. The company then, on schedule, made part of it unplayable. Both things are true, and the second one is the thing a buyer needs to know.
What remains is a well-built hockey sim with the best shooting mechanics the series had seen to that point, dressed in a broadcast package that still looks sharp, and missing its online component. The 45-plus shot types are the legacy. Eliminator is the memory.
The aggregate score from seven outlets sits at 7.9 out of 10, and that is the right number for what NHL 20 was. It was very good, not great, and it arrived in a year when the series needed a step forward rather than a leap. It took that step. Then the lights went out on the online side, and the step became a snapshot. NHL 20 scores 7.9 out of 10.
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