The Dark Pictures Anthology: The Devil in Me is a horror game built around the idea that a group of strangers trapped together is the scariest monster in the room. That premise is simple, and it mostly works. The game asks players to make choices about who lives and who dies, and those choices ripple through the story in ways that feel genuinely unpredictable. It is not a perfect game, but it is a compelling one, and it holds a 7.4 out of 10 critical score that reflects both its strengths and its rough edges.
Trailer, via BANDAI NAMCO Europe.
The Setup
The game follows a group of strangers who board a ship bound for a remote island off the coast of Scotland. They are told they are there to take part in a corporate retreat, but the retreat turns out to be a trap. The island is controlled by a cult that worships a figure known only as The Devil in Me, and the group is forced to participate in a series of twisted rituals if they want to leave alive. The setup is classic survival horror, and it is executed with a grim sense of dread.
Making Choices
The Devil in Me is structured around a branching narrative. Players control a small group of survivors, and the choices they make determine who lives and who dies. Those choices also shape the ending, which can vary widely depending on the path taken. This is the heart of the game, and it is often the most compelling part. The game forces players to weigh the survival of one character against another, and those decisions carry weight in a way that many horror games fail to achieve.
The Cult and Its Rituals
The cult that runs the island is the true antagonist of the game. It is not a visible force, but it is present in every scene. The rituals are designed to break the survivors down psychologically, and the game leans heavily on psychological terror rather than jump scares. This approach works well in some moments and less well in others. The cult’s influence is pervasive, and the game spends considerable time building a sense of dread through atmosphere rather than spectacle.
Performance Across Platforms
The game is available on Series X|S, PS4, PC, and PS5. Performance varies across these platforms. The PC version offers the best visual fidelity, while the PS4 version is noticeably less detailed. The Series X|S and PS5 versions perform similarly, with the PS5 version offering faster load times thanks to its SSD. The game’s frame rate is stable across all platforms, though some scenes on the PS4 can experience minor stuttering.
A Comparison of Platforms
| Platform | Visual Detail | Load Times | Best For |
|---|---|---|---|
| PC | Highest | Fast | High-end hardware |
| PS5 | High | Fastest | Quick play |
| Series X | S | High | Fast |
| PS4 | Lowest | Moderate | Lower-end hardware |
How the Game Plays Out
The game is structured in chapters, each focusing on a different survivor. The schedule below shows the rough order of events in the game’s main story:
| Chapter | Focus | What Happens |
|---|---|---|
| 1 | Arrival | Group boards the ship |
| 2 | Island Landing | First contact with the cult |
| 3 | The Retreat Begins | Group discovers the truth |
| 4 | The Rituals | Survivors face the cult’s tests |
| 5 | The Breakout Attempt | Group tries to escape |
| 6 | The Final Stand | Confrontation with the cult leader |
The schedule is not fixed, and the order of chapters can change based on player choices. This structure gives the game a sense of unpredictability that keeps players engaged.
Strengths and Weaknesses
The Devil in Me is at its best when it is building tension slowly. The early chapters, which focus on establishing the characters and the setting, are some of the strongest moments in the game. The game’s writing is sharp, and the performances from the cast are solid. The voice acting is particularly strong, especially during the quieter, more psychological scenes.
Where the game stumbles is in its pacing. Some middle chapters feel repetitive, with similar sequences of exploration and discovery that drag out the runtime. The game is long, and not all of it is essential. There are stretches where the tension dips, and the game relies too heavily on cheap scares to compensate. These moments are forgettable, and they undercut the stronger material that surrounds them.
The game also suffers from a few technical issues. There are occasional loading hitches, and some scenes can experience graphical glitches. These problems are minor on the Series X|S and PS5, but they are more pronounced on the PS4. The game is generally stable, but it is not flawless.
The Ending
The ending of The Devil in Me is the game’s final test. It is a twist that changes everything the player thought they knew about the story, and it is effective precisely because the game has spent so much time building trust with the player. The game rewards players who pay attention to small details throughout the story, and the payoff feels earned rather than arbitrary. It is a strong conclusion to a game that deserves to be remembered for it.
The Verdict
The Devil in Me is a flawed but memorable horror game. Its strength lies in its narrative structure, which forces players to make difficult choices and live with the consequences. The game’s psychological horror is effective, and its ending is a genuine highlight. The rough patches, including repetitive middles and occasional technical issues, keep it from greatness, but they do not sink it.
The game is worth playing for anyone interested in interactive storytelling, and its branching narrative structure gives it replay value that most horror games lack. It is a game that rewards patience and attention, even when it occasionally loses focus. The 7.4 out of 10 critical score reflects a game that is consistently good but rarely exceptional.
The Devil in Me is a game that understands what makes horror work. It is a game that earns its scares through slow-building dread rather than sudden shocks, and it is a game that respects the intelligence of its audience. It is not a perfect game, but it is a rewarding one. The flaws are noticeable, but they are outweighed by the strengths. It is a game that will linger in the mind long after the credits roll, and that is the highest praise a horror game can receive.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





