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NHL 07 Review: Two Games Wearing One Title

NHL 07 split into two games: a rebuilt Xbox 360 version with analog stick control and puck physics, and unchanged ports for Xbox, PC and PSP.

By mitch·4 min read
A hockey player skates toward the goal under bright arena lights during a fast-paced game.

NHL 07 arrived in 2006 as the successor to NHL 06, and it is the strangest kind of annual sports release: two games wearing one title. The Xbox 360 version shipped with a revamped engine, analog stick control and a new physics system. The Xbox, PC and PlayStation Portable versions shipped on the old engine, essentially unchanged from the year before.

That split is the whole story of NHL 07. EA Canada built a genuine step forward and then handed it to one platform.

Analog Stick Control and the End of Magnetic Pucks

The headline change on Xbox 360 is the way the puck behaves. Past NHL games used what the series called magnetic possession — the puck glued itself to whichever player was nearest. NHL 07 throws that out and replaces it with a physics system where the puck is a loose object that has to be earned.

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Stickhandling is the payoff. The analog stick drives it, and the wider variety of controller schemes gives players a real choice in how they approach the puck. It is not a cosmetic upgrade. It changes how a shift feels, because possession is now something you can lose by being slow rather than something the game hands you.

The 360 version also gets a full graphics overhaul. The other platforms do not. That is not a small caveat buried in a feature list — it is the difference between a new game and a roster update.

Four Leagues, Two Commentary Teams

NHL 07 carries four European leagues alongside the NHL:

  • Germany’s Deutsche Eishockey Liga
  • Sweden’s Elitserien
  • Finland’s SM-liiga
  • The Czech Republic’s Tipsport Extraliga

The commentary split follows the same fault line as everything else. Gary Thorne and Bill Clement call the Xbox 360 version. Jim Hughson and Craig Simpson return for the sixth generation and PSP versions — their sixth turn on the series.

Both pairs are competent. The problem is that the audio does not paper over the gap in the play. On the older platforms, Hughson and Simpson are describing hockey that plays like last year’s hockey.

A Series First, and a Series Ending

NHL 07 holds three distinctions at once. It is the first game in the NHL series on a seventh generation console, thanks to the Xbox 360. It is the only installment ever released on the PlayStation Portable. And it is the last NHL game to come out on the original Xbox.

Modes are single player and split screen. The perspective is third person, as it has always been. Simulator and sport are the genres, and neither label is wrong.

Those three distinctions are worth more than the game they are attached to. The PSP version exists because the platform existed and EA wanted a foothold there. The Xbox version exists because the install base was still large enough to justify a port. Neither was built to be the best version of NHL 07. Only the 360 was.

What the Score Buys

NHL 07 earns a 7.4 of 10. The 360 version is the reason the number is that high, and the other platforms are the reason it is not higher. A revamped engine, real puck physics and meaningful stickhandling are exactly the improvements a yearly sports franchise needs. Locking them behind one console is exactly the decision that makes the rest of the release feel like a formality.

The European leagues are a real addition, not filler. Four domestic competitions with their own rosters give the game a life beyond the NHL schedule, and they are available across platforms rather than reserved for the 360. That is the one place where the older versions hold their ground.

The commentary teams are a wash. Thorne and Clement are the better fit for the new engine, but Hughson and Simpson have been the voice of this series long enough that their return is not a downgrade — it is continuity for players who never left the sixth generation.

Where NHL 07 stumbles is in the thing it cannot fix: the annual release problem. The Xbox 360 version is a genuine reboot. The Xbox, PC and PSP versions are the same game the series has been shipping, and the PSP version in particular has no predecessor to compare against and no successor to follow it.

That is the part worth watching. EA proved with the 360 build that it knew how to rebuild the series. The question NHL 07 leaves open is whether the next installment drags the older platforms forward or leaves them behind for good. The answer is not in this game.

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