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The Saboteur Review: Paris Burns, But Its Combat Still Stumbles

A tale of a driver turned saboteur within a city rendered in ash and flame, a remembrance of a game of old.

By mitch·5 min read
A city rendered in ash and flame, a driver racing through the shadow of occupation.

The Saboteur puts players behind the wheel of a war hero turned resistance fighter in Nazi-occupied Paris, and it still holds up as one of the most striking technical achievements of its generation. Developed by Pandemic Studios and published by LucasArts, the game launched on PS3, PC and Xbox 360 in 2009, and it remains a bold experiment in visual storytelling that few games attempted at the time.

The core idea is simple. Players drive through the city streets as a man named Sean Devlin, who starts the game as a simple driver but quickly becomes a wanted target after a German officer kills his girlfriend. The game asks players to sabotage Nazi infrastructure, rescue resistance fighters and survive waves of enemy patrols, all while the city itself changes color.

Trailer, via GOG.

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A City That Changes Color

The most talked-about feature is the “burning city” mechanic. As players destroy German vehicles and buildings, the game renders the city in grayscale except for the areas they have damaged. The effect is stunning, and it sets The Saboteur apart from any other game of its era. The city looks dead until players start fighting back, and the contrast between a vibrant Paris and a black-and-white wasteland creates a constant visual tension.

It is a clever way to communicate progress without menus or text. Players know exactly where they have made a difference simply by looking around. The effect is not just cosmetic. It also serves as a map of danger, showing players where patrols are likely to gather and where the resistance might need help.

Driving Through Occupied Paris

The driving segments are where The Saboteur shines brightest. Players pilot a variety of vehicles, from motorcycles to cars, through narrow cobblestone streets filled with pedestrians, horse-drawn carriages and German soldiers. The controls are tight, and the game rewards patience and skill over reckless speed.

Racing down a busy street while avoiding collisions with pedestrians is a thrilling moment that the game nails consistently. The city is dense, and the developers clearly studied actual Parisian architecture to create a believable environment. Tall buildings, winding alleys and hidden courtyards give players plenty of places to hide or escape.

Fighting Back Against the Occupation

Combat is less polished than the driving. Players can punch, kick and wield weapons against German soldiers, but the action feels clunky compared to the smooth motion of the vehicles. Enemy patrols are frequent, and the game often forces players into firefights that test patience rather than skill.

The stealth elements work better. Players can blend into crowds, crouch behind cover and avoid detection for short periods, though the system is not deep. It is enough to add some tension to otherwise chaotic firefights, but it rarely feels like a genuine alternative to brute force.

Missions and Objectives

The main missions follow a loose structure. Players receive objectives from resistance contacts scattered across the city, and completing those objectives opens new locations and reveals the plot. The story is thin, but it carries enough weight to keep players engaged between missions.

Side missions are plentiful, and they reward exploration. Players can choose to sabotage specific targets, rescue hostages or eliminate key German officers. The game never forces players to complete these, which gives the experience a sense of freedom that is rare in linear campaigns.

Technical Performance

The Saboteur pushed the hardware of its time to its limits. The burn effects, the detailed city models and the dynamic lighting required serious processing power, and the game shows its age on lower-end machines. On a high-end PC or a powerful console, the visuals remain impressive even today.

The frame rate can drop during large-scale battles, especially when the screen fills with burning vehicles and explosions. The game handles this well for the most part, though it is noticeable during extended sequences.

Sound Design and Music

The music is a standout element. The score shifts between tense orchestral pieces and jaunty French jazz, depending on the situation. The sound design is equally strong, with the crackle of gunfire, the roar of engines and the chatter of crowds all blending together into a convincing soundscape.

The voice acting is solid, though the script is limited. Characters deliver their lines with conviction, and the performances carry the emotional weight of the story even when the writing falls short.

Where It Falls Short

The Saboteur is not a perfect game. Its combat is dated, and the pacing can drag during stretches of walking between objectives. Some players may find the difficulty curve uneven, with easy sections followed by brutally punishing checkpoints.

The game also relies heavily on its gimmick, and the burn effect loses some of its impact after repeated playthroughs. The novelty wears off, and players may find themselves returning to the city less for its visual spectacle and more for the pleasure of driving through it.

Final Word

The Saboteur is a flawed but fascinating experiment in interactive storytelling. Its technical ambition set a standard for later open-world games, and its driving mechanics remain a benchmark for the genre. The game is not a masterpiece, but it is a significant entry in the history of gaming.

For players interested in a driving-focused adventure with a unique visual identity, The Saboteur remains worth playing. For those seeking a deep combat experience or a complex narrative, it may fall short.

  • The driving segments are the strongest part of the game.
  • The burn effect is a genuinely innovative mechanic.
  • Combat is dated and occasionally frustrating.
  • The story is thin but serviceable.
  • The city is dense and atmospheric.

The Saboteur earns a 7.8 out of 10.

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