Demon Gaze asks players to manage a party of demons while fighting monsters in dungeons, and the idea sounds neat. In practice, the mix of ideas struggles to hold together.
Trailer, via NIS America.
Demons and Dungeons
Each demon can be summoned into battle and used as a shield against enemy attacks. That system gives the game its identity. Players spend time building up a roster of demons, assigning skills and managing stats. The depth here is real, even if the menus are dense and the text heavy.
The dungeon crawling is the other half of the package. Players move through grid-based levels, picking up items and facing random encounters. This part plays like a familiar action RPG, with menus for commands and stat tracking.
Where the Two Sides Split
The problem is that the two systems rarely talk to each other. Building a demon team feels separate from fighting in dungeons, not layered on top of it. Boss fights call for tactics that the summoning system doesn’t quite support, and the pacing suffers as a result.
The story tries to bring things together. Players take on the role of a hunter tasked with sealing away demons that have escaped from a sealed world. The plot is thin, mostly serving as a frame for the dungeon crawling.
Presentation and Sound
The graphics lean toward a dark fantasy style, with demons rendered in detailed sprite art. The dungeons themselves are readable, though the color palette grows dull after long play sessions. Character portraits are expressive, especially during dialogue scenes, which are frequent throughout the game.
The music matches the tone, shifting between tense dungeon themes and lighter tracks for town scenes. It doesn’t stand out, but it does its job.
A Long Journey
Demon Gaze runs long. The dungeons are generous with content, and side quests pile on top of the main story. Progress can feel slow, since the summoning system takes time to build out before it starts paying off in combat.
| Stage | Focus |
|---|---|
| Early game | Dungeon crawling, basic demon gathering |
| Mid game | Skill assignment, combat balance |
| Late game | Story progression, boss encounters |
That structure works for players who enjoy grinding. It frustrates those looking for a tight, focused experience.
Final Word
Demon Gaze is a game with a promising idea that never fully commits to it. The summoning system offers real depth, but the dungeon crawler around it feels unfinished. The presentation holds up, and the music does its job, but the two halves of the game never quite meet.
It’s a game worth playing for players who want a deep summoning layer, but it asks for patience its systems don’t always justify.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





