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Spider-Man: Edge of Time Review — Two Spiders, One Time-Traveling Story

Two Spiders, one time-traveling tale: a review of Edge of Time, where Peter Parker and Miguel O'Hara join forces across the ages.

By mitch·3 min read
A masked hero swings between skyscrapers above a neon-lit futuristic city.

Spider-Man: Edge of Time puts two Spiders in one game, and mostly makes it work. The 2011 action-adventure from Beenox, published by Activision for PS3 and Xbox 360, splits its story between Peter Parker and Miguel O’Hara, the Spider-Man of the year 2099. The game alternates between the two heroes, and their fates ripple into each other across time.

Two Heroes, One Story

The setup is simple: Walker Sloan wants to travel back in time and remake history in his image, rebuilding Alchemax decades before its true origin. Miguel O’Hara, Spider-Man 2099, tries to stop him. He fails, gets trapped between dimensions, and sees a vision of Peter Parker dying. That sets off the main thread of the game, as the two Spiders build a mental link across time to try and prevent Parker’s death.

The game keeps swapping between the two heroes, so one level belongs to Peter and the next belongs to Miguel. That pacing works better than it sounds. The story leans heavily on comic-book chaos, with Walker Sloan’s scheme unfolding in typical Spider-Man fashion.

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Fighting, Swinging, Level Design

The core mechanics are familiar from Beenox’s earlier Spider-Man games. Players can web swing, web zip, crawl walls, and use spider-sense to spot enemies or objects of interest. Both Spiders get new abilities: Peter gets a hyper-sense mode that lets him move fast, pulverize enemies, or run through laser systems without taking damage. Miguel can create a fake simulation of himself to trick enemies into attacking empty air while he slips away.

XP earned from completing challenges unlocks new fighting moves, stat increases, and alternate costumes. The upgrade system carries over from Shattered Dimensions, and the game rewards players for mastering both Spiders’ movesets.

The level design splits between the traditional Marvel universe and the futuristic 2099 setting. The Spider-Man 2099 free-falling sections from Shattered Dimensions return, along with the upgrade system. The game also includes a cause-and-effect system, where one Spider-Man’s actions ripple into the other’s timeline and vice versa.

Cast, Voice, Music

Josh Keaton returns as Peter Parker, reprising his role from Shattered Dimensions. Christopher Daniel Barnes voices Miguel O’Hara, also back from the earlier game. Val Kilmer plays Walker Sloan, Steve Blum voices Anti-Venom, and Dave B. Mitchell voices Alchemax’s head scientist, Dr. Otto Octavius.

The voice work is strong, especially Barnes as Miguel. The story is written by Peter David alongside directors Gérard Lehiany and Ramiro Belanger.

Event Date
Release, North America October 4, 2011
Release, Europe October 14, 2011
Release, Australia October 26, 2011

What Works, What Doesn’t

The time-travel premise gives the game a reason to switch between Peter and Miguel, and it mostly holds together. The cause-and-effect system is clever, though it can feel heavy-handed in some levels. The game leans on spectacle more than depth, and the middle stretch drags in places.

The combat is solid but not exceptional. Neither Spider-Man feels revolutionary compared to the earlier games in the series. The 2099 setting offers a nice change of scenery, but the game doesn’t spend enough time exploring it.

The game is at its best when it focuses on the relationship between the two Spiders. Their shared mission to prevent Peter’s death gives the story a clear emotional through-line. When the plot slows down to explain Walker Sloan’s scheme, the game loses momentum.

Final Score

Spider-Man: Edge of Time is a competent, enjoyable entry in the Spider-Man video game series. It doesn’t reinvent the wheel, but it executes its premise well. The time-travel framing gives the game a clear identity, and the two Spiders feel distinct enough to carry separate levels.

The game is a little uneven in places, but its strengths outweigh its weaknesses. It’s worth playing for fans of the character, and it holds up as a solid addition to the Spider-Man video game canon.

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