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Chivalry 2 Review: Big, Loud and Gleefully Violent

Fifty warriors storm and defend with sword and hammer amid the tumult of Chivalry 2's grand battlefield chaos.

By mitch·2 min read
A multitude of armored warriors contend with sword and hammer beneath a castle wall wreathed in smoke.

Chivalry 2 puts 64 fighters on a battlefield and asks them to hack each other apart with swords, hammers and the occasional dead chicken. It works.

The game, out now for PC, PS4, PS5, Xbox One and Xbox Series X/S, is a large-scale combat game built around old-world battles. Players storm castles, defend bridges and charge across open fields in modes built for chaos rather than order.

Trailer, via TornBannerStudios.

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The Fighting

Combat is the core of Chivalry 2, and it is loose, physical and often funny. Swings have weight. Blocks and feints matter, but so does simply running into a crowd and swinging wildly.

That looseness is the point.

Large battles can turn into a scramble of bodies, arrows and siege weapons, and the game leans into that mess instead of smoothing it out. Archers rain fire from walls. Catapults level the walls below. Foot soldiers grapple in the mud beneath them.

Classes and Maps

Chivalry 2 splits players into four classes. Each has its own weapons and role, from heavy armored fighters to fast, hard-hitting attackers to support fighters and ranged shooters.

Class Type Role Style
Heavy fighter Front-line protection Armored, slow, hard to kill
Fast striker Front-line attack Quick, high damage
Support fighter Balanced role Flexible, all-purpose
Ranged shooter Support from range Fragile, careful play

Maps favor scale over subtlety. Sieges, escorts and open-field battles give every class room to work, and objectives keep the chaos pointed somewhere.

Where It Falls Short

Not everything lands. Some modes feel thinner than the game’s best siege maps, and matches outside the big set-piece battles can feel like a step down.

The game also leans hard on spectacle. Players who want tight, one-on-one duels against a single rival may find the wider battles too chaotic to reward careful play.

Growth between matches is light. Cosmetic rewards give players something to chase, but Chivalry 2 is not building toward a deep system of ranks or gear, and it does not pretend otherwise.

None of that weakens what Chivalry 2 does well. It is built for big, loud, funny battles, and it delivers them match after match, without losing its sense of humor even at its most violent.

The chicken-throwing, the taunts, the sheer size of a 64-player siege — these stay with players long after a match ends, and they are reason enough to storm the walls one more time.

Chivalry 2 scores 8.2 of 10.

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