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Animal Crossing: New Horizons Review

Animal Crossing: New Horizons review — Nintendo's real-time island life sim sold over 50 million copies and scored 9.0/10. Here's why it works.

By mitch·3 min read
A colorful illustration of an Animal Crossing-style island village at sunset with animal villagers and a player character.

Tom Nook has a business proposition. Animal Crossing: New Horizons sells you a getaway package to a deserted island, hands you a tent, and then gets out of the way. Nintendo EPD Production Group No. 5 built a life simulator that runs in real time, where the season outside your window is the season on your island.

Trailer, via Nintendo of America.

A Getaway Package From Tom Nook

That is the whole premise, and it holds. You arrive with almost nothing. You gather fruit and wood, craft tools and furniture through D.I.Y. recipes, and turn open ground into whatever you want it to be. The game is non-linear by design; the limits shrink as you progress, and the island opens up.

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The series has never synced weather to the player’s real hemisphere before. New Horizons does, a first for Animal Crossing, and it changes how the game sits in a day. You check in at dawn for bugs, at dusk for fish, and the calendar keeps producing things you have not seen.

Escape to a deserted island and create your own paradise as you explore, create, and customize in Animal Crossing: New Horizons.

Nook Miles, Bells, and Dodo Airlines

Two currencies do the work. Nook Miles come from simple tasks and buy premium rewards at Resident Services — furniture, recipes, clothing. Bells, the series staple, buy everything else. Dodo Airlines runs the airport; tickets bought with Nook Miles let you visit vacant islands to harvest resources and meet villagers you can invite home.

Aya Kyogoku directed, and the design brief was deliberate. The team kept content from earlier games for longtime fans while making New Horizons simple enough for newcomers. The art leans on what the developers called the “imagination gap” — simple graphics that let the player fill in the rest.

Crafting, Planting, and Decorating

The customization is the point, and it is deep. Crafting, planting, placing items indoors and out with no rules separating the two. Later updates drew a mixed response, and that is fair; the base game did not need them.

What matters is the pace. New Horizons asks for a few minutes a day, not a weekend. That is a harder sell than it sounds, and it is exactly why the game worked.

An Island That Changes While You Are Away

Fifty million copies sold, more than a dozen award nominations, and a 9.0/10 aggregate from IGDB across 11 outlets. The numbers are not the argument. The argument is that Nintendo made a game about nothing urgent and made it feel essential — just an island that keeps moving.

Key facts
– Released: March 20, 2020
– Platform: Nintendo Switch
– Developer/Publisher: Nintendo EPD Production Group No. 5 / Nintendo
– Director: Aya Kyogoku
– Copies sold: over 50 million worldwide
– Critic aggregate: 9.0/10 (IGDB, 11 outlets)

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