WRITTEN IN PLAIN AMERICAN ENGLISH.
About
CLAY TRIBUNE.
ShopCartAccount
Advertisement

LEGO City Undercover Review: A Bright, Brick-Built Chase Through Prism City

A masked hero and a city of plastic bricks: a quick, amusing mission-based adventure for the Wii U.

By mitch·4 min read
A masked hero drives a toy car through a brightly colored city of plastic bricks.

LEGO City Undercover arrives on Wii U with a simple pitch: a sandbox full of toy cars, a masked hero, and a city built from plastic bricks. That pitch mostly delivers. The game is a mission-based adventure in the style of Grand Theft Auto, but with jokes, bright colors, and a roster of vehicles that includes a helicopter, a submarine, and a tank disguised as a tractor. It is not a deep game. It is a fun one, and it knows exactly what it wants to be.

Trailer, via GameSpot.

The City and Its Missions

The game drops players into a sprawling fictional metropolis called Prism City. It is a grid of streets, parks, and landmarks, all rendered in the familiar LEGO brick aesthetic. Players take on missions for the Police Department, tracking down a villain named Rex Dinasaur who has stolen a priceless artifact and set off a chain of crimes across the city.

Advertisement

Each mission sends players driving, flying, or riding through the city to reach a destination, solve a puzzle, or catch a criminal. The missions are short, varied, and often absurd. One task involves rescuing a cat stuck in a tree. Another has players chasing a runaway chicken. These missions rarely last more than five minutes, and they are designed to be completed in a single sitting.

The mission structure is simple and direct. Players select a mission from the main menu, drive or fly to the location, complete the objective, and return to base. There is no elaborate progression system or leveling up; the game is purely focused on completing tasks and moving on.

Driving and Fighting

The driving controls are the game’s strongest feature. Cars handle well, accelerate quickly, and drift around corners with a satisfying weight. The game rewards players who learn the routes and use the environment to their advantage, sending cars up ramps, over buildings, and into crowds of pedestrians who simply fall apart into pieces.

Fighting is simpler. Enemies break apart into studs when hit, and players can punch, kick, or use a grappling hook to reach high places. The combat is functional rather than exciting, but it is enough to get players through each mission without slowing the pace.

The Look and Sound

The visual style is the star of the show. Every building, vehicle, and character is made from LEGO bricks, and the game renders them with a level of detail that feels both toylike and polished. The city is packed with Easter eggs and references to other LEGO games, and players who dig through the scenery will find hidden objects and secret areas.

The soundtrack matches the tone, with a cheerful electronic score that never gets in the way of the action. Voice acting is minimal, and most of the humor comes from the animations and the situations themselves.

Where It Falls Short

Not everything works. The game’s open-world design is limited by the hardware. Prism City is smaller than it looks from a distance, and players who explore outside the main path will find empty streets and repeated scenery. The game also suffers from occasional frame rate dips and loading times that slow down the pace.

Some missions feel repetitive, especially those that involve driving back and forth between checkpoints without any new objective. The game also lacks a multiplayer mode, which limits its replay value for players who want to share the experience with friends.

A Quick Mission Breakdown

Here is a rough breakdown of a typical play session:

Time Activity
0–5 minutes Pick a mission from the main menu
5–10 minutes Drive or fly to the mission location
10–15 minutes Complete the mission objective
15–20 minutes Return to base and pick a new mission

Most sessions last about 20 minutes, and the game is designed to be played in short bursts rather than long stretches.

Comparing the Mission Types

The game offers several types of missions, each with its own strengths and weaknesses.

Mission Type Strength Weakness
Chase Fast, exciting Repeats the same route
Puzzle Creative Can be frustrating
Rescue Simple Often trivial
Delivery Relaxing Boring if rushed

Players who stick with the game will find a mix of these types across the campaign, but some missions clearly stand out more than others.

The Final Word

LEGO City Undercover is a solid, entertaining game that succeeds because it commits fully to its premise. It is not trying to be a serious open-world blockbuster, and it does not need to be. Instead, it offers a light, accessible package that rewards curiosity and a sense of humor.

The game is best enjoyed as a shared experience, whether with friends or family members who can watch the screen and laugh along. Playing solo, it still holds up, but the lack of multiplayer means there is no reason to return once the campaign ends.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.