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A Fold Apart Review: Folding Paper, Closing Distance

A Fold Apart review: Lightning Rod Games' 2020 paper-folding puzzler about a long-distance couple scores 7.4/10. Platforms, modes and verdict.

By mitch·4 min read
A professor and his daughter walk through a folded paper landscape of hills and valleys.

A Fold Apart asks you to do something no other puzzle game asks: fold the world itself to close the distance between two people. Lightning Rod Games built its 2020 release around that single idea, and it holds up. The game follows a Teacher and an Architect who take jobs in different cities and try to keep a long-distance relationship alive. You play both sides. You flip, fold and unfold paper dioramas to clear a path for each of them.

The published critic aggregate sits at 7.4/10 across six outlets, and that number is about right. A Fold Apart is a small, sharp, genuinely moving puzzle game that runs out of new tricks before it runs out of heart.

Trailer, via Lightning Rod Games.

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A Teacher and an Architect, Split by Career Choices

The setup is the whole story. Career choices force the couple along separate paths, and they vow to make the long-distance relationship work at any cost. That is the entire premise, and Lightning Rod Games does not need more. You experience both sides of their story as they work through the complexities of miscommunication and the emotional ups and downs that separation brings.

The two characters never became ciphers to me. A Teacher and an Architect are thin descriptions on paper, but the game uses them well. Their jobs are the reason they are apart. Their jobs are also the thing they cannot give up. That tension is the engine, and it never stalls.

Fold, Flip and Unfold the Paper Worlds

The mechanic is the hook. You fold the paper puzzles in the couple’s handcrafted worlds to help them overcome the emotional barriers of their relationship. A gap between two platforms closes when you fold the page. A wall becomes a bridge. A drop becomes a step.

It is a side-view puzzle game, played from a perspective that keeps both characters visible and both problems legible. The folding is not a gimmick bolted onto a platformer. It is the platformer.

The best puzzles in A Fold Apart make you think about the page as an object, not a screen. You stop seeing a level and start seeing a sheet of paper with a crease waiting to happen. That shift is the game’s real achievement.

Two Modes, One Couple

A Fold Apart ships with single-player and co-operative modes. The co-op option matters more than the marketing suggests. A game about two people trying to reach each other is a strange thing to play alone, and Lightning Rod Games clearly knows it.

The single-player campaign carries the narrative weight. The co-operative mode turns the same folding puzzles into a shared task. Neither mode is an afterthought.

Platforms and Where to Play

A Fold Apart is available on PlayStation 4, PC (Microsoft Windows), iOS, Mac, Xbox One and Nintendo Switch. That spread is unusually wide for an indie puzzle game, and it is the right call. A short, gentle, narrative-driven puzzler belongs on a phone and a Switch as much as it belongs on a TV.

Here is how the release breaks down across the platforms Lightning Rod Games shipped for:

Platform Release year Format
PlayStation 4 2020 Console
PC (Microsoft Windows) 2020 Desktop
iOS 2020 Mobile
Mac 2020 Desktop
Xbox One 2020 Console
Nintendo Switch 2020 Handheld and console

Every version is the same game. There is no expanded edition, no platform-exclusive chapter, no reason to pick one over another except where you like to play.

An Award-Winning Puzzle Game With a Small Vocabulary

Lightning Rod Games calls A Fold Apart an award-winning puzzle game, and the description fits. It is a platform game, a puzzle game, an adventure game and an indie game at once, and it carries drama and romance as its themes without turning either into a cutscene you want to skip.

The folding mechanic has a ceiling, though. Once you understand how a crease moves a platform, most of the later puzzles are variations on a theme you have already solved. The game is short, and it is honest about being short. But the last third leans on the story more than the puzzles, and the story is doing work the mechanics should share.

That is the trade A Fold Apart makes. It would rather be a tight, emotional two-hour experience than a sprawling puzzle game with thirty hours of filler. I think that is the right trade. I also think the puzzle design runs out of ideas before the credits, and the game knows it.

What the 7.4 Score Actually Means

A 7.4/10 across six outlets is a fair reading of A Fold Apart. It is not a masterpiece, and it is not a misfire. It is a game with one excellent idea, executed with care, wrapped around a relationship story that earns its emotional beats.

The folding mechanic is the reason to play. The Teacher and the Architect are the reason to finish. Lightning Rod Games built a puzzle game about miscommunication where the puzzle itself is a metaphor for miscommunication, and that is harder to pull off than it sounds.

The score is 7.4 of 10.

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