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Ace Combat 8: Wings Of Theve Reviews Praise The Story Just As Much As The Fighting In The Skies

Ace Combat 8's story finally earns its wings, critics say, as the dogfighting stays razor-sharp across 30 missions.

By mitch·3 min read
A fighter jet flies through storm clouds at night, with lightning flashing below.

Ace Combat 8: Wings of Theve has arrived, and critics say the dogfighting still cuts through the clouds while the story finally earns its own seat. The game has been cleared for takeoff after seven long years, and reviewers are calling it the best the series has felt.

Story From The Cockpit

The biggest change is the story itself. Instead of letting the narrative drift behind the action, the developers have built first-person sequences that put the player inside the story of Joker Flight, the game’s central team of fighter pilots. Respec notes that the story now spends far more time on the crew’s reactions before, after and during missions, giving players real time to grow attached to characters like Tasha, Coster and Daxter.

Flying Honed To A Fine Edge

The actual flying remains the core draw. Push Square calls it the best Ace Combat has ever felt, honed to a fine edge that plays smoothly across 30 missions. Shacknews praises the 30 aircraft on offer, each serving a distinct role and rendered with enough detail that the cockpit shots always pull you back in.

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The Cloud Engine That Changes The Fight

But Why Tho digs into the technical underpinning of the game’s skies. Bandai Namco Aces built its own cloud engine called Cloudly to replace the third-party tool behind Ace Combat 7’s skies. The clouds stack in layers that look and behave differently depending on how high you’re flying. Dive into a cloud bank with a missile on your tail, and you’ll likely shake it off. An enemy hiding inside one shrinks your lock-on range and can break your lock entirely, turning firing blind into a quick way to waste a missile.

Pace Issues In The Briefs

Not every review is glowing. PlayStation Universe flags pacing issues in the cutscenes, which sometimes feel at odds with the kinetic nature of the pre- and post-mission briefs. The game introduces interactivity through momentary QTE button prompts, but these often reaffirm an action the player is expected to make anyway, whether a movement or a handshake.

The Story Lands

The Guardian describes the game moving the reviewer. Between the truly amazing shot framing and cinematography, emotive motion capture and voice acting, the series’ trademark soaring music and a story that actually sticks the landing, I ended up oddly moved. That’s not something you’d expect from an arcade flight combat sim.

What We Make Of It

The critical consensus is clear. The dogfighting is sharper than ever, and the story has finally grown up alongside it. The pacing complaint is limited to the cutscenes, and it doesn’t touch the core loop. If you’ve been waiting for Ace Combat to care about its characters as much as its skies, this is the game to try.

Key Facts Box
– Developer: Bandai Namco Aces
– Cloud engine: Cloudly
– Aircraft count: 30
– Missions: 30
– Review verdict: Mostly positive

What Critics Praise
– The Cloudly cloud engine and its changing effects on combat
– The 30 aircraft, each serving distinct roles
– The first-person story sequences and the growing attachment to the crew
– The overall pacing of the campaign, despite some early complaints

The verdict is simple: Ace Combat 8: Wings of Theve delivers on both fronts. The skies are sharper, the clouds are stranger, and the story finally earns its wings.

Source material: “Ace Combat 8: Wings Of Theve Reviews Love The Story As Much As The Dogfighting,” Kotaku.

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