Midterms 2026See who we think should earn your vote, based on our standardsThe guide →
WRITTEN IN PLAIN AMERICAN ENGLISH.
CLAY TRIBUNE.
Advertisement

Adrenalin Misfits Review: Kinect-Racing Promise Outweighs Execution

A racer of monsters, leaning and leaping upon a sensor of the body, promises much yet delivers little across seven worlds.

By mitch·5 min read
A racer leans into a turn amid a glowing course while a monster enemy looms ahead.

Adrenalin Misfits asks a simple question: can a racing game built around leaning, jumping and tricking with your whole body hold up across seven worlds and 50 boards? The answer, after spending time with it, is mixed at best.

Konami built Adrenalin Misfits as a Kinect-only title, a pick-up-and-play racer that leans hard on motion controls. Players lean to steer, jump to clear obstacles, and perform tricks to gain ground. The premise sounds easy enough. In practice, it is less so.

Trailer, via Konami.

Advertisement

Racing Against Monsters

The game casts you as a cool monster, and you race against seven enemy monsters across seven worlds. Each world brings a new course, and beating an enemy monster unlocks the option to play as them later. That unlocking system gives the campaign some shape, even if the presentation stays thin throughout.

The races themselves ask you to beat opponents to the finish line, either by racing them directly or against the clock. Tricks like grabs and flips earn points and increase your speed, which gives the game a layer beyond simply reaching the end fastest.

“Beating enemy monsters allows you to play as them as you progress in the game.”

That line sums up the whole design. Everything in Adrenalin Misfits exists to move you forward, one monster and one world at a time.

Boards, Speed and Tricks

Winning tournaments and clearing courses under various conditions earns you new boards. Over 50 kinds exist, each with its own speed, jumping and technique boosts. That variety is the game’s strongest argument for its existence.

The problem is that the boards rarely feel distinct in use. A board that boosts jumping might look different from one that boosts speed, but the actual difference in handling often comes down to a small stat change rather than a real shift in how you move.

The Kinect Problem

Adrenalin Misfits is a Kinect-only title, and that decision shapes nearly everything about it. The motion controls are the core of the game, and they are also the source of most of its trouble.

Leaning to steer is the central action, and it is where the game shows its age most clearly. The Kinect sensor tracks your movements, but the margin for error is narrow. Lean too far, and you turn off course. Lean too little, and you drift wide. Finding the right balance takes real effort, and the game offers little patience when you miss.

Jumping fares better. The game rewards timing your leaps well, and clearing obstacles with height feels satisfying when it lands. Tricks, meanwhile, are where the game tries hardest to sell the idea of total immersion. Performing a grab or a flip while moving adds a layer of spectacle, even if the mechanics behind them feel thin.

Progression and Unlockables

The unlockable system is the game’s clearest strength. Beat an enemy monster, and you can play as them later. Clear a tournament, and you earn a new board. That progression gives Adrenalin Misfits a sense of growth that other racers often lack.

The catch is that the content behind those unlocks does not always justify the effort. Seven worlds are a decent count, but the courses within them tend to repeat the same structures and hazards. The boards add some variety, but the differences between them are often slight rather than striking.

Single Player Only

Adrenalin Misfits is a single-player game, and it does not offer much outside that mode. There is no multiplayer, no online competition, no way to race against friends on the same couch. The game is built entirely around your own progress through the campaign.

That focus has both strengths and weaknesses. It means the game can concentrate fully on building its world and its races without splitting attention elsewhere. It also means there is no reason to return once you finish the campaign, since there is nothing left to unlock or chase.

A Look Back at the Kinect Era

Adrenalin Misfits arrived during a period when motion controls were a major selling point for games. The Kinect sensor promised a new kind of interaction, one that put your whole body into the game. Games like this one tried to deliver on that promise.

What Adrenalin Misfits shows is that the promise was real, but the execution was not always. Motion controls work best when they are used sparingly and thoughtfully. Adrenalin Misfits leans on them constantly, and the result is a game that asks a lot of the player without always giving back the same amount.

The game is a product of its time. It is worth looking at as a historical curiosity, a snapshot of what racing games looked like when motion controls ruled the conversation. As an actual game to play, though, it falls short of what it promises.

Final Verdict

Adrenalin Misfits is a game with a good idea at its core. The idea of racing as a full-body activity, with leaning and jumping tracked by the Kinect sensor, is compelling. The execution of that idea, however, does not match the ambition.

The controls are demanding, the courses repeat themselves, and the variety of boards feels thinner than advertised. There is still value in the unlockable system and the progression it builds. But that value is limited, and it does not carry the weight of a full game on its own.

If you want to see what Kinect-era racing looked like, Adrenalin Misfits is worth a look. If you want a game that holds up as something to play today, it falls short. The game is a relic of a moment in gaming history, not a destination in itself.

  • Over 50 kinds of boards
  • Seven worlds to race through
  • Unlockable monsters to play as
  • Motion controls tied to leaning, jumping and tricks

None of these features are bad on their own. Together, they form a game that is more promising than it delivers.

Adrenalin Misfits is a mixed success, one that captures a moment in gaming history but fails to fully realize it. It is worth playing once to see the idea in action, but it is not a game worth returning to again and again. The boards are the game’s strongest feature, and they are not enough to carry it.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.