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Cloudberry Kingdom Review: Building Your Own Platformer Levels Is Fun — Until the King Dies

A kingdom of clouds, built by the player's own hand, yet bound by a path none can escape. A tale of creation and ruin.

By mitch·5 min read
A small round creature leaps between clouds and hazards within a bright, hand-drawn kingdom.

Cloudberry Kingdom asks a simple question: can a platformer built entirely around player choice still feel like a game? The answer arrives quickly. Yes, it can. Yes, it does.

The premise is generous. Players build their own levels by placing hazards, platforms and rewards in a fixed sequence, then watch a small creature named the Cloudberry King run through them. The goal is to survive. The catch is that the king moves faster than the eye can follow, and every mistake costs dearly. It is a clever trick, and it works for about half the game.

Trailer, via Ubisoft.

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Building a Kingdom

The construction tools are the star of Cloudberry Kingdom. Players drag obstacles across a scrolling screen, stacking spikes, moving platforms and rotating hazards in a way that feels genuinely creative. The interface is forgiving, and the tutorial does a good job of explaining the basics. By the time the first real level rolls out, the player has a sense of agency that few platformers offer.

The problem is that this freedom comes with a price. Because the king’s path is fixed, the player is constantly adjusting to a rhythm that is not their own. This creates a strange dynamic where the player is both creator and victim of their own design. It is a novel approach, but it also means the game rarely feels like it is responding to the player in the moment.

A Fixed Path

The core loop is simple: place hazards, watch the king die, adjust, repeat. This is where Cloudberry Kingdom starts to show its seams. The game is built around a system of “kingdoms” that each present a unique set of challenges, but the variety is limited by the fixed nature of the path. The king always follows the same route, so the challenge becomes one of precise timing rather than creative problem-solving.

This is a deliberate choice, but it is also a structural weakness. The game’s difficulty curve depends heavily on the player’s ability to predict the king’s movements, and when the prediction fails, the failure feels arbitrary. There is no room for improvisation once the level is set, which can make the experience feel less satisfying than it initially appears.

The Cloudberry King

The king himself is a small, round character who moves with surprising speed. He bounces, slides and dodges through the hazards with a grace that is easy to admire. His animations are expressive, and he reacts to collisions with a cartoonish flair that keeps the action entertaining even when the level design becomes frustrating.

The king’s personality is minimal, but his presence is enough to anchor the game. He is a mascot of sorts, and his survival is the engine that drives the entire experience. Without him, Cloudberry Kingdom would collapse entirely. With him, the game has a clear focus that keeps the player engaged, even when the level design struggles.

Difficulty and Frustration

Cloudberry Kingdom is not an easy game. Its difficulty is high, and it demands patience. The levels are designed to punish careless placement, and the king’s speed means that a single misplaced hazard can end a run in seconds. This creates a tension that is both rewarding and exhausting.

The frustration builds over time, especially in the later kingdoms. Some levels require near-perfect execution to complete, and the game does not always communicate clearly why a run failed. This can lead to a sense of unfairness, since the player is often left guessing what went wrong. The game’s lack of a clear feedback loop is a notable weakness, and it is one that hurts the overall experience more than it helps.

The Visual Style

Cloudberry Kingdom is bright and colorful, with a hand-drawn aesthetic that is easy to appreciate. The backgrounds are lush, and the character art is detailed. The visual presentation is one of the game’s strongest assets, and it does a lot of work to make the repetitive mechanics feel fresh.

The music is cheerful and energetic, though it tends to blend into the background. It is pleasant, but it does not add much to the experience beyond setting a positive tone. The sound design is competent, with satisfying collision effects that reinforce the physicality of the king’s movements.

Comparing the Kingdoms

Kingdom Strength Weakness
Early Kingdoms Easy to understand Limited challenge
Middle Kingdoms Increased difficulty Confusing feedback
Later Kingdoms High challenge Near-impossible runs

The table above captures the arc of Cloudberry Kingdom’s progression. The early kingdoms are welcoming, but they do not offer much depth. The middle kingdoms introduce real difficulty, but they also introduce the confusion that plagues the game. The later kingdoms push the difficulty to its limits, but they also push the player to the edge of frustration.

This pattern is consistent across the game’s entire length, and it is the clearest evidence of the structural issues that hold Cloudberry Kingdom back. The game is ambitious, but its ambition is not matched by its execution.

The Final Word

Cloudberry Kingdom is a game of contrasts. It offers a genuinely innovative construction system that rewards creativity, but it is hamstrung by a fixed path that limits the player’s ability to respond in the moment. The game is difficult, occasionally unfair, and visually appealing, but it never quite coheres into a cohesive whole.

It is a game that is best enjoyed in short bursts, rather than in extended sessions. The novelty of building your own levels wears thin quickly, and the frustration of the later kingdoms can be overwhelming. For players who enjoy a challenge, Cloudberry Kingdom delivers. For players who want a game that feels responsive and fair, it falls short.

The game’s strengths are undeniable, and its weaknesses are equally apparent. It is a game that rewards persistence, but it also punishes carelessness. It is a game that celebrates creativity, but it also limits the player’s ability to act. These contradictions are what make Cloudberry Kingdom memorable, even when it is frustrating.

Cloudberry Kingdom is a game that deserves attention for its innovative construction system, but it is a game that ultimately struggles to deliver a satisfying experience. The final score reflects this tension: 7.1 of 10.

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