WRITTEN IN PLAIN AMERICAN ENGLISH.
About
CLAY TRIBUNE.
Advertisement

Deus Ex: Human Revolution at 15: The Cost of Being Better Than Human

A decade on, Deus Ex: Human Revolution remains a sharp cyberpunk classic about augmentation and the cost of progress. Our 9.2/10 review.

By mitch·7 min read
A man in a trench coat with glowing mechanical arms stands in a rainy neon-lit cyberpunk city street.

In 2011, Deus Ex: Human Revolution asked a question most blockbusters were too busy to consider: what does it cost to be better than human? The answer, delivered across a rain-slicked Detroit and a gleaming Shanghai, is that the price is usually paid by someone else. Fifteen years on, the game remains the sharpest argument in the medium that cyberpunk is not about the chrome—it is about the choices you make with it.

Developed by Eidos-Montréal and published by Square Enix for PS3, PC, Mac and Xbox 360, Deus Ex: Human Revolution is a prequel to the 2000 original. It casts you as Adam Jensen, a security chief for a biotech corporation who is nearly killed in an attack on his workplace. He survives, rebuilt with mechanical augmentations he never asked for, and steps into a conspiracy that runs from corporate boardrooms to the sewers beneath a city that never sleeps. It is a game about augmentation, and it is also a game about the augments you refuse.

Trailer, via IGN.

Advertisement

Building Adam Jensen

Adam Jensen is not a blank slate. He is a man with a gravelly voice, a permanent scowl and a very specific idea of what he has lost. The game opens with him losing his girlfriend, his body and his sense of self in one violent night. What remains is a man who does not want to be a symbol, but keeps being handed the role anyway. Voice actor Elias Toufexis gives Jensen a weary, grounded presence that anchors the game’s wilder sci-fi leaps. He is not a hero who enjoys the work. He is a man doing a job because someone has to, and that someone is always him.

The supporting cast is uneven but memorable. David Sarif, Jensen’s employer, is a true believer in augmentation, a man who sees the future and wants to sell it to you. Megan Reed, the lost girlfriend, exists mostly as a memory and a MacGuffin, but the game is honest about that. The real relationships that stick are the ones you build in the field: a hacker who talks too much, a detective who has seen too much, a bartender who knows everyone’s secrets. None of them are simple. Most of them are lying to you, at least a little.

Rain on Detroit and Shanghai

The game is set in 2027, a near future where mechanical augmentation is common but controversial. The rich upgrade themselves into demigods. The poor are left behind, often literally, in the streets below the corporate towers. This is not a subtle metaphor. Deus Ex: Human Revolution is a game that wants you to notice the gap between the penthouse and the pavement, and it makes sure you walk through both.

Detroit is the first hub, a city in decline where the factories have closed and the police have become a private army. It is grey, wet and angry. Shanghai is the second, a vertical city of neon and glass where the rich live above the smog and the poor live in it. Montreal is a mission location rather than a full open hub, but it is no less pointed.

Each location is dense with side quests, hidden passages and people who need help, money or revenge. The level design rewards curiosity. If you see a vent, you can probably get through it. If you see a locked door, you can probably find a way around it. The game trusts you to find your own path, and it rarely punishes you for trying.

Choices in the Augment Tree

The core of Deus Ex: Human Revolution is its augmentations. You earn experience points for completing objectives, and you spend them on upgrades to Jensen’s body. These range from the practical—a silent running system, a rebreather for poison gas—to the spectacular—a typhoon explosion that clears a room, a cloak that makes you nearly invisible. You cannot have everything. The game forces you to choose, and those choices shape how you play.

This is where the game’s famous flexibility comes in. You can play as a ghost, knocking out guards and never being seen. You can play as a tank, smashing through walls and leaving bodies. You can play as a hacker, turning turrets against their owners and reading emails for clues. The game supports all of it, and it does not judge you.

The only real judgment comes from the game’s bosses, who are the weakest part of the experience. These fights are designed for combat specialists, and if you have built a stealth character, you will struggle. It is a flaw, and it is a real one, but it does not sink the ship.

Writing That Trusts You

The writing in Deus Ex: Human Revolution is uneven but often excellent. The main plot is a conspiracy thriller with a body count, and it moves at a good clip. The side quests are where the game really shines. A missing person case turns into a meditation on grief. A theft at a museum becomes a lesson in corporate greed. The game is not afraid to let you fail, and it is not afraid to let you succeed in a way you did not expect.

The dialogue is mostly well-acted, though the game leans heavily on a few phrases. Jensen will often ask for “the truth,” and you will hear the word “aug” more times than you can count. But the writing earns its earnestness. This is a game that believes in something, and it is not embarrassed to say it out loud. The central debate—whether human enhancement is progress or hubris—is never resolved, because it cannot be. The game gives you both sides and asks you to live with the consequences.

Sound and Vision

The soundtrack, composed by Michael McCann, is a brooding electronic score that fits the mood perfectly. The main theme is a pulsing, mournful piece that you will hum for days. The sound design is just as strong. Rain hisses on concrete. Doors hiss open. Guns crack with weight. The game knows that sound is half of atmosphere, and it uses that knowledge well.

The graphics are dated by modern standards, but the art direction holds up. The game has a distinctive look: a gold-and-black palette, with glowing orange accents on every screen and surface. It is a style that says “the future is now, and it is for sale.” The character models are stiff in places, and the lip-syncing is not always perfect, but the game’s visual identity is strong enough to carry it.

If you play the Director’s Cut, which was released later, you get improved boss fights and all the downloadable content, but the core experience is the same.

The Score, Plainly

Deus Ex: Human Revolution is not a perfect game. Its boss fights are a stumble, its writing is uneven, and its ending is a choice that some players will find unsatisfying. But it is a game that understands its own themes, and it is a game that gives you the tools to explore them. It is a game about augmentation that asks you to consider what you are willing to give up to become more. It is a game about conspiracy that trusts you to find the truth. It is a game about the future that still feels relevant, because the future it imagines is not that far away.

The game rewards patience, curiosity and a willingness to read the emails and listen to the conversations. It rewards stealth and it rewards aggression, but it rewards thought most of all. If you are willing to meet it on its own terms, it will meet you on yours. That is a rare thing in any medium, and it is rarer still in a video game.

The score is 9.2 of 10.

  1. The augmentations system: a genuine choice, not a costume.
  2. The hubs: Detroit and Shanghai, each a character in its own right.
  3. The writing: uneven but often brilliant, especially in the side quests.
  4. The bosses: a real flaw, especially for stealth players.
  5. The soundtrack: moody, memorable and essential to the atmosphere.
  • Play it as a ghost, and you will see the game’s best writing.
  • Play it as a soldier, and you will see its weakest fights.
  • Play it as a hacker, and you will see the most of its world.

Deus Ex: Human Revolution is a game about the cost of progress, and it is a game that knows the cost is never zero. It is a game about a man who did not choose to be changed, and it is a game about the choices that still matter anyway. It is a game that understands that the future is not something that happens to you. It is something you build, one decision at a time. That is a lesson worth learning, and it is a game worth playing.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *