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Eight Years On, Sea of Thieves Still Delivers Chaos That Feels Like Home

A vast sea of treasure, terror, and chaos — Sea of Thieves reviewed.

By mitch·5 min read
A pirate ship battles through a stormy sea, cannons firing, treasure glinting amid the wreckage.

Sea of Thieves is a game about being a pirate. That sounds simple, and it is simple. The goal is to gather treasure, sink ships, and become the terror of the Seven Seas. The execution is a mixed bag. Some parts of Sea of Thieves are brilliant. Others feel like a chore.

Trailer, via Sea of Thieves.

Sailing the Ship

The ship itself is the star of the show. Maneuvering through the water is a joy. Sailing into the wind takes skill, and mastering the sails and rudder rewards patience. The physics are forgiving enough for beginners but demanding enough for veterans. A skilled crew can carve a path through enemy fire with precision.

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But the ship is also the weakest link. Damage models are inconsistent. A cannonball might glance off the hull, or it might send the ship sinking in seconds. There is no rhyme or reason to how the damage stacks up. This randomness can be thrilling, but it can also feel cheap when a perfectly executed battle ends in a random capsize.

The ship is also the focus of most activities. Players spend most of their time aboard it, whether exploring islands, chasing down treasure, or engaging in naval battles. The ship’s systems are deep enough to support extended sessions, and the game rewards players who learn to navigate effectively.

Working Together

The crew system is the heart of Sea of Thieves. Players can form crews of up to four, and cooperation is essential. One player can steer while another scans the horizon for treasure or enemies. The division of labor is intuitive, and it feels natural to play with friends. The game encourages communication, and the chat system is built around it. Players can mark targets, coordinate attacks, and call out threats without ever breaking immersion.

“Aye, matey! Take the wheel!”

The crew system also introduces a social contract. Players who abandon their posts or act selfishly risk alienating their teammates. The game does not enforce this contract directly, but the social pressure is real. Players who want to succeed must learn to trust and communicate with their crew.

Exploring the Map

The world of Sea of Thieves is vast. Islands are scattered across the map, each with its own treasures, secrets, and dangers. The ocean is filled with hazards, from storms to treacherous currents. Exploring the map is rewarding, and the sense of scale is impressive. The game never lets you forget how small you are in this vast sea.

The problem is the lack of direction. There is no main quest, no overarching storyline. Players are left to their own devices, and the game does little to guide them. This freedom is liberating, but it can also lead to aimless wandering. Without a clear objective, some players will find themselves circling the same islands, waiting for something to happen.

The lore is thin. The game is set in a world of pirates, but the history is vague. The only real context comes from loading screens and occasional dialogue. The lack of depth can be frustrating, especially when compared to other games in the genre.

Fighting Other Ships

Combat is where Sea of Thieves stumbles. Fighting another ship is a chaotic mess. Cannons are inaccurate, and aiming takes practice. The game relies on brute force over strategy, and the result is often a messy brawl. Ships can be boarded, but the boarding mechanics are clunky. Climbing onto a moving ship requires precise timing, and a single mistake can send a player tumbling into the water.

Looting is simpler. Treasure chests are scattered across the islands, and finding them is a matter of exploration. The loot is varied, ranging from gold coins to rare artifacts. The game rewards exploration, and the sense of discovery is satisfying. However, the loot is not always useful. Some items are cosmetic, and others are simply filler.

Playing With Friends

Multiplayer is the backbone of Sea of Thieves. Playing with friends is the best way to experience the game. The cooperative gameplay is seamless, and the matchmaking system works well. Players can join or leave a crew at any time, and the game handles the transitions smoothly. The community is active, and there is always someone looking for a crew.

The downside is the lack of privacy. Players can be kicked from a crew, and there is no way to report bad behavior. The game relies on player conduct, and some crews can be toxic. The game does not offer much protection, and players are left to fend for themselves. This can be off-putting for newcomers.

How the Game Runs

The technical performance of Sea of Thieves is solid. The game runs well on PC, PS5, and XONE. The graphics are not cutting-edge, but they are serviceable. The ocean looks beautiful, and the islands are detailed. The lighting effects are subtle, and the game does not rely on flashy visuals. The sound design is excellent, and the music is memorable.

The load times are short, and the game is responsive. The frame rate is stable, and the game rarely crashes. The game is accessible, and it does not require a powerful machine to run. The game is generous with its content, and there is always something to do.

The Economy

The economy is present, but it is not the focus. Players can sell their loot to traders, buy supplies, and outfit their ships. The game does not explain the market rules clearly, and the system can feel opaque to new players.

The Bottom Line

Sea of Thieves is a flawed but fun game. The strengths are obvious. The ship handling is excellent, the crew system is innovative, and the multiplayer is engaging. The game is a blast when everything clicks, and the sense of adventure is genuine. The game is a reminder that simplicity can be a virtue.

The weaknesses are also obvious. The combat is frustrating, the economy is confusing, and the lack of direction can be disorienting. The game is not for everyone, and some players will find it too chaotic. The game is a mixed bag, and it is not for players who want a structured experience.

The game is a product of its time. It was released in 2018, and it shows. The game is not perfect, but it is a reminder that even a well-made game can have flaws.

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