Midterms 2026See who we think should earn your vote, based on our standardsThe guide →
WRITTEN IN PLAIN AMERICAN ENGLISH.
CLAY TRIBUNE.
Advertisement

Fan Translators Turned Cloud’s Lines Into Poetry While Square Enix Left Them as Gibberish

A comparison of Final Fantasy 7's official English script against its fan translation reveals how rushed localization warped the story.

By mitch·6 min read
A chocobo stands before a ruined city as a glowing sword rises in the distance.

Final Fantasy 7 has been on the PC for years now, and the game has spent that time collecting a strange family of unofficial updates. There are fan-made graphics overhauls, rebalanced difficulty patches, even a full fan dub. But one project stands apart: a complete, top-to-bottom retranslation of the entire script, called the Shinra Archaeology Cut. Now a meticulous spreadsheet compares every line of dialogue between the official PC release, the Japanese original, and the fan translation done by TurquoiseHammer.

The comparison is a sharp reminder that the game’s English version, while beloved, was also deeply flawed. Some lines were rushed, others misunderstood, and still others were rewritten with attitude the original text never asked for. The fan translation, by contrast, aims to fix all of it. The result is a version of the script that is finally clear in scenes involving Sephiroth and Cloud’s identity, without losing the game’s signature charm.

A Long History of FF7 on PC

Calling Final Fantasy 7 on PC a single release is misleading. The game has appeared on the platform three separate times, each with its own identity.

Advertisement
  1. The 1998 version, which came in a trapezoid box, was a port of the PlayStation original released the year before. It carried the same rough translation as the console version.
  2. In 2013, Square Enix released a “remaster” for modern platforms. This version had a chance to fix the translation, but it took only partial steps, correcting some grammar mistakes while leaving the rest untouched.
  3. Nearly a decade later, the first remake in the trilogy arrived on PC. That version has its own set of differences, though this comparison focuses on the 2013 release.

The 2013 version is the one being compared here, and it represents a missed opportunity. Instead of a clean slate, it offered a worst-of-both-worlds compromise: fixed grammar but unchanged everything else.

The Spreadsheet That Compares Every Line

The comparison exists as a meticulously maintained spreadsheet, shared through a ResetEra thread. It lines up every line of dialogue from the official PC release, the Japanese original, and the fan translation done by TurquoiseHammer.

The sheet is easy to read once you know what to look for. In some cases, the original English translation cut corners, misunderstanding what was happening in the original text. In other cases, it went too far, adding attitude that wasn’t originally there.

Sometimes that can be a smart choice when it comes to localization. Accuracy isn’t the be-all, end-all of translation. But as the examples below show, the official release seemed to go edgy for edgy’s sake.

Funny Lines That Got Fixed

One of the most famous examples is the line “this guy are sick.” The official 2013 release corrected it to “this guy is sick,” fixing the grammar but losing the joke. The fan translation keeps the spirit of the original, preserving the strange, ungrammatical delivery that made the line memorable in the first place.

Another example involves Sephiroth and Cloud’s identity. The official script was often bafflingly vague and convoluted in these key scenes. The fan translation clears up the confusion without flattening the mystery.

The spreadsheet makes these differences visible line by line. A player who has played the game multiple times can flip between the three versions and see exactly where the official release diverged from the original Japanese text.

Cultural Heritage Mode in the Fan Translation

The Shinra Archaeology Cut is not a pure retranslation. It includes an optional “Cultural Heritage Mode” that restores a few memorably strange lines and infamous typos from the original English script. In other words, the fan version gives players the option to hear the exact lines that made the original so distinctive.

This approach respects the history of the game while improving its clarity. Players who want the classic experience can hear the original typos. Players who want a better script can switch modes.

The result is a version of the script that is finally clear in key scenes involving Sephiroth and Cloud’s identity, without losing the game’s signature charm. It’s a balance the official release never managed.

Why the Comparison Matters

The comparison is a reminder that translation is not just about words on a page. It’s about tone, character, and the feeling of a moment. The original FF7 translation was rushed, and it showed. The fan translation is the product of years of careful work by dedicated fans.

The official release fixed some grammar mistakes but left the rest untouched. The fan translation fixed the grammar and rewrote the whole script to match the original intent. The difference is stark.

Version Grammar Fixes Script Rewriting
Official PC Release Partially fixed Unchanged
Fan Translation Fixed Fully rewritten

The comparison is also a tribute to the community that built it. The Shinra Archaeology Cut is one of a heap of FF7 mods available in the fan launcher 7th Heaven, alongside graphics overhauls, rebalances, and a fan dub. The fact that someone took the time to compile this spreadsheet speaks to the depth of the fan base.

The Charm of a Messy Translation

The comparison also raises a question about nostalgia. Much of FF7’s charm is tied to its messy translation. The typos, the awkward phrasing, the lines that landed with perfect timing despite themselves—they are part of what makes the game special.

The fan translation doesn’t erase that charm. It preserves it selectively, in a mode that lets players choose when to hear the original lines. That’s a clever move, and it shows respect for the game’s legacy.

The official release, by contrast, fixed some grammar but left the rest alone. The result was a version that was cleaner but less distinct. The fan translation avoids that trap by giving players both options.

The Future of FF7 on PC

The comparison raises questions about future ports. If fans can do this much with a spreadsheet, what can they do with a full game?

The Shinra Archaeology Cut is a working proof that the community can produce something better than the official release. It’s a demonstration of the power of fan labor, and it shows what happens when people are willing to put in the time.

The comparison is also a call to action. If a group of fans can do this much with a spreadsheet, what can they do with a full game? The answer is likely to be found in the next wave of fan projects.

A Quick Look at the Numbers

  • Game: Final Fantasy 7
  • Original release: 1997 on PlayStation
  • First PC release: 1998
  • Remaster release: 2013
  • Fan translation: Released two years ago
  • Comparison tool: Meticulously maintained spreadsheet via ResetEra
  • Fan translation mode: Optional “Cultural Heritage Mode”

The comparison is a small slice of a larger story. It shows what happens when a company takes shortcuts and what happens when fans refuse to accept those shortcuts. The official release tried to have it both ways, and the comparison exposes the cracks.

The fan translation is the better version of the script. It’s clearer, more accurate, and more respectful of the original text. But it also understands that the charm of FF7 is not just in its story—it’s in the words themselves, warts and all.

That’s the magic of the comparison. It shows the difference between a rushed job and a careful one, and it does so with the clearest possible evidence: the words on the screen.

Source material: “I can't stop comparing the dialogue from the original, messy FF7 localization and its vastly improved fan translation,” PC Gamer.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.