ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Fire Emblem Warriors: Three Hopes Merges Hack-and-Slash Action With Strategy, Mostly Pulling It Off

Fire Emblem Warriors: Three Hopes review — Shez, Byleth as rival, and three paths. A hack-and-slash sequel to Three Houses that earns an 8 of 10.

By mitch·4 min read
A soldier stands amid ruin, sword raised against foes in a war-torn realm.

Fire Emblem Warriors: Three Hopes puts you in the boots of Shez, a mercenary who should be dead. Months before the story proper begins, Shez’s company is wiped out in an ambush by Byleth — the rival sword for hire known as the Ashen Demon. Shez survives only because of Arval, a presence dwelling inside their mind. That debt of survival, and the revenge it demands, sets the whole game in motion.

Trailer, via Nintendo of America.

Shez Enrolls at Garreg Mach Monastery

The setup is a deliberate divergence from Fire Emblem: Three Houses. Where that 2019 game cast you as a professor guiding three heirs, Three Hopes makes you a peer. Edelgard, Dimitri and Claude — heirs to Adrestia, Faerghus and Leicester respectively — are rescued by Shez from bandits, and Archbishop Rhea of the Church of Seiros allows Shez to enroll at the Officers Academy of Garreg Mach Monastery as thanks.

Advertisement

From there, the game splits. Choose the Adrestian Empire, the Holy Kingdom of Faerghus or the Leicester Alliance, and a different story plays out. The three narrative paths carry the names “Scarlet Blaze,” “Azure Gleam” and “Golden Wildfire.” Byleth, vessel of the progenitor god Sothis, recurs as an antagonist rather than an ally. That inversion is the game’s sharpest idea.

Arena Combat and the Awakening Metre

Three Hopes is a hack and slash action role-playing game, developed by Koei Tecmo’s Omega Force division and published by Koei Tecmo in Japan and Nintendo internationally for the Nintendo Switch. It is a crossover between Dynasty Warriors and the Fire Emblem series, and a successor to both Fire Emblem Warriors (2017) and Three Houses.

Missions revolve around arena combat that builds a combo metre and fills an “Awakening” metre for a temporary powered-up state. The goal is to defeat a specific enemy or take a location. Players can use a limited fast travel option to cross a map.

Before the fighting, each region offers a choice: conquer every territory in an area, or head straight for the main target. Winning a region pays out resources, experience points for units and points that customize your strategy for the region’s main fight — a frontal assault, or sabotage to weaken the enemy first.

Local Multiplayer and the Bond System

Missions run in single-player or through local multiplayer. Between battles, Shez and other team members interact to strengthen their bonds, a social layer lifted from Three Houses and folded into the Warriors framework. The mercenary’s name — Shez by default — and gender are the player’s to change.

Three Houses artist Chinatsu Kurahana returned to design the new characters. Warriors staff Hayato Iwata and Yosuke Hayashi came back as director and producer. Production began after Three Houses shipped, built around the premise of exploring that game’s themes from an alternate perspective.

Scarlet Blaze, Azure Gleam and Golden Wildfire

Path Nation Heir
Scarlet Blaze Adrestian Empire Edelgard von Hresvelg
Azure Gleam Holy Kingdom of Faerghus Dimitri Alexandre Blaiddyd
Golden Wildfire Leicester Alliance Claude von Riegan

The wider roster pulls in established companions of the three rulers, characters from the Cindered Shadows downloadable content of Three Houses, and characters exclusive to Three Hopes.

What the Divergence Actually Buys

The alternate-history premise is not decoration. It is the reason this game exists rather than another straight Warriors crossover. Three Houses asked players to pick a house and live with the war that followed. Three Hopes asks them to pick a nation knowing the original outcome, then watch it bend.

Shez is the weaker half of that bargain. A mercenary defined by a grudge against Byleth is a thinner hook than a professor shaping three students, and the revenge thread never carries the weight the story wants it to. Arval, the being inside Shez’s head, is a mystery the game is content to leave humming in the background.

Where the Fighting Lands

The combat is the part that holds. Omega Force knows how to make a battlefield read at a glance, and the regional structure — conquer everything or beeline for the target — gives each mission a decision before it gives you a crowd to cut through. The strategy points spent on sabotage or a frontal assault are a small system, but they make the run-up to a main fight feel like planning rather than menu-filling.

The bond sections are thinner. They exist, they strengthen units, and they rarely surprise. Local multiplayer is the better social feature.

An 8 of 10 for Omega Force

Fire Emblem Warriors: Three Hopes is a sequel that justifies its own existence by refusing to repeat Three Houses. It is a hack and slash game with a strategy layer that earns its place, and a story that is more interesting in concept than in execution. Critics received it favorably, and that tracks: this is an improvement on Fire Emblem Warriors (2017), not a reinvention of it.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.