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PlanetSide 2 Still Does What No Other Shooter Attempts

PlanetSide 2 review: three factions, six classes, 2,000-player continents and a Guinness record for the biggest online FPS battle ever fought.

By mitch·5 min read
Soldiers and vehicles clash amid smoke and dust upon a vast battlefield.

PlanetSide 2 asks a simple question: what if a first-person shooter stopped pretending a 64-player match was a war? The answer, released in 2012 for PC and later PlayStation 4, is a fight for an entire alien planet, waged by thousands of players at once across continents that each cover 64 square kilometers. Rogue Planet Games developed it. Daybreak Game Company published it. Nothing else in the genre has matched it since.

Trailer, via PlanetSide 2.

Three Factions on Auraxis

Every character joins one of three factions. The New Conglomerate, the Terran Republic, or the Vanu Sovereignty. Each has its own style and its own weapons and vehicles. The Vanu Sovereignty lean on an alien aesthetic and advanced technology in their arsenal.

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The factions fight over territory on Auraxis, not over a scoreboard. Capture and hold enough ground and you lock a continent, which hands global benefits to every ally on it. That is the whole loop, and it is a better motivator than a kill count.

The story behind the war is thinner than the war itself. In 2444 a wormhole opens over a war-torn Earth, and scientists pick up transmissions that all but confirm alien life. Earth’s nations sign a peace treaty and form the Terran Republic. The wormhole reopens a century later. Explorer Thomas Connery finds a stretch of the Kuiper belt he calls the Moon Belt, and later, as president, sends a second expedition with xenobiologist Henry Briggs. Briggs touches an alien figurine and comes away with one word: “Vanu.”

The wormhole returns in 2640. Connery leads a fleet through it. It collapses before the whole fleet crosses, and 40,000 people are stranded on the far side. That is the setup for everything the player does.

Six Classes and a Cloaking Device

PlanetSide 2 gives players six infantry classes, each with its own specialty. The Infiltrator is the sniper, and it carries a cloaking device. The MAX is the Mechanized Assault Exo-Suit, an armored unit that dual-wields heavy weapons. Between those two poles sit the rest of the roster.

Vehicles matter as much as infantry. Air and ground options cover transport, spawn point and combat roles. A squad that ignores its spawn vehicles loses ground it cannot retake.

Combat runs on combined arms. Air and ground vehicles fight alongside squads of troops, in open fields, tight urban centers or enormous structures. The game’s summary says winning takes strategic teamwork and a quick trigger finger.

The scale is the point. PlanetSide 2 supports up to 2,000 concurrent players per continent, backed by the ForgeLight engine, which was built to hold high player counts without losing performance or graphical fidelity. Few shooters have ever tried this. Fewer have shipped.

Certs, Cosmetics and the Money Question

Progress runs on Certs. Kill enemies, take objectives, earn currency, spend it on upgrades and new weapons for your class or vehicle. Real money buys items and weapons too, but those purchases are primarily cosmetic and offer no direct benefit over players who pay nothing. The free-to-play business model still divided reviewers at launch, alongside technical glitches and the difficulty facing new players.

The game runs as a service. Regular updates have added content and mechanics since 2012. That is a long tail for a shooter, and it is the reason the servers still have a population to fight over.

What PlanetSide 2 Changes From Its Prequel

Feature PlanetSide PlanetSide 2
Pace Slower Faster, with Instant Action teleports
Movement No sprint or iron sights Sprinting, iron sights, regenerating shields
Engine Earlier tech ForgeLight, built for high player counts

PlanetSide 2 is a reimagining of PlanetSide, not a sequel in name only. The same three factions fight over the same planet. Instant Action drops a player into the largest fight on the map, which solves the worst problem an MMOFPS has: walking to the war.

A Guinness Record and a Genre of One

In 2015, during a sponsored event, 1,158 players were recorded in a single battle. That set the Guinness World Record for “Most players in an online FPS battle.” The number is the clearest proof of what the ForgeLight engine can do, and it is the number every rival has to answer.

PlanetSide 2 is also one of very few MMOFPS games to have ever released, and it is presently considered the most successful title in the genre. That is a strange kind of victory. The game wins a category it mostly has to itself.

The Command Hierarchy

Strategy sits on top of the shooting. Twelve players form a squad. Up to four squads, 48 players, form the next tier up the command hierarchy. Someone has to decide where 48 people go, and that decision is often worth more than 48 aim skills.

This is the part of PlanetSide 2 that ages best. Twitch shooting has been solved by a hundred games. Getting 48 strangers to hold a bridge has not.

What Actually Holds Up

Here is the order of what PlanetSide 2 gets right, from the thing no rival has copied down to the thing everyone else already does:

  1. Scale. Up to 2,000 concurrent players on a single continent, backed by ForgeLight.
  2. The command hierarchy. Squads of 12 stacking into 48-player formations with a real chain of command.
  3. Faction identity. Three sides with distinct weapons, vehicles and looks, including the Vanu Sovereignty’s alien arsenal.
  4. The Certs economy. Earned currency for upgrades, with real-money purchases kept primarily cosmetic.
  5. Instant Action. A teleport straight into the largest fight on the map.

The scale is real. The factions are distinct. The Certs economy rewards play without selling power.

The weaknesses are just as real. New players land on a 64-square-kilometer continent with 2,000 people shooting and no clear instruction. The free-to-play model drew divided reviews at launch. Technical glitches drew the same.

What matters is that PlanetSide 2 is still the only game doing this at this size. The Guinness record is a stunt, but the 2,000-player continent is not. The command hierarchy is not. The three factions fighting over Auraxis with a story about a collapsed wormhole and 40,000 stranded people behind them is not.

The genre has one landmark. This is it, glitches and all.

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