Gal*Gun: Double Peace opens with a bad shot. A trainee cupid angel named Ekoro, racing a rival demon angel called Kurona to strike a target first, botches her aim and hits Sakurachi Academy student Houdai Kudoki with thirty-two times the intended dose of a love arrow.
The result is a school where every girl wants him, and a deadline: find his one “True Love” before sunset or spend his life alone. That premise drives a first-person shooter, and it is every bit as strange as it sounds.
Trailer, via alchemistINFO.
Ekoro’s Arrow and the Thirty-Two Times Dose
Houdai is introduced as an unpopular student at Japan’s Sakurachi Academy. Ekoro is a trainee cupid angel taking a practical exam. Kurona is the demon angel racing her to the same target.
Ekoro botches the shot and hits Houdai at a dose that turns the whole school into a mob of smitten pursuers. The overdose is the clock. Sunset is the limit.
Inti Creates developed the game, with Alchemist and PQube handling publishing. It came to PlayStation 4, PC, and PlayStation Vita in 2015. It is a sequel to Gal*Gun.
The genre label is shooter, with adventure folded in. Themes listed are action, fantasy and romance. It is single player, first person.
Shinobu and Maya, the Demon Hunters
The story does not stop at the love arrow. As the smitten crowds chase Houdai down, Kurona’s cursed influence spreads.
Two childhood friends, Shinobu and Maya, are secretly demon hunters. They rekindle their bond with Houdai while pursuing the demon behind the chaos. That thread gives the game a second track alongside the romance premise.
It also gives the plot a structure: one half is Houdai dodging a school, the other is two hunters working a case.
What the Shooter Actually Asks of You
The game is played in first person, which puts the player behind Houdai’s eyes as the crowd closes in. It is single player throughout, so the pressure is one-on-one with the screen.
Themes of fantasy and romance sit on top of the action. The premise is absurd. Whether that lands is the whole question.
| Element | Gal*Gun: Double Peace |
|---|---|
| Developer | Inti Creates |
| Publishers | Alchemist, PQube |
| Release year | 2015 |
| Platforms | PlayStation 4, PC, PlayStation Vita |
| Genres | Shooter, Adventure |
| Themes | Action, Fantasy, Romance |
| Modes | Single player |
| Perspective | First person |
| Protagonist | Houdai Kudoki |
| Angels | Ekoro, Kurona |
| Demon hunters | Shinobu, Maya |
A Sequel That Leans on Its Premise
GalGun: Double Peace is the sequel to GalGun, and it inherits the series’ central joke: the shooter where the targets are people who adore you.
The overdose mechanic is the sharpest thing here. Thirty-two times the intended dose is the engine of the plot, the reason the school turns, and the reason the sunset deadline exists.
Ekoro’s botched exam is the inciting incident, and Kurona’s rival presence gives it a second engine. The two angels drive the setup.
Shinobu and Maya are the more interesting addition. Demon hunters who grew up with Houdai, they bring a history the love arrow did not manufacture. Their bond with him predates the cupid’s mistake.
Where the Game Stands
Gal*Gun: Double Peace is a first-person shooter about a boy hunted by an entire school, with a deadline and a demon case running underneath.
That is a narrow idea. Inti Creates builds the whole structure on the arrow’s overdose, and once the premise is established — Ekoro misses, Houdai is dosed, the school turns — the story has two tracks to run: the romance deadline and the demon hunt. Neither is complicated.
The demon hunter thread is where the game finds something sturdier than its premise. Shinobu and Maya are childhood friends first and hunters second, and their rekindled bond with Houdai is not caused by a misfired arrow. That matters. It gives the story a human center the love arrow cannot supply.
The love arrow is a gimmick, and gimmicks have a shelf life. The overdose is a good one: thirty-two times the dose, sunset as the deadline, every girl in Sakurachi Academy as the obstacle. It is clean, it is legible, and it sets up the first-person shooting without a word of explanation.
But a gimmick is not a story. The game’s plot is thin — a botched exam, a rival demon, a deadline — and the demon hunter thread is the only part that asks the player to care about anything beyond the next encounter.
The first-person view is the right call. It puts the player inside Houdai’s position, which is the point: he is not chasing, he is being chased. The shooter framing works because the threat is the crowd, not a target range.
Single player is also the right call. This is not a game built for competition or cooperation. It is built for one person to sit with an absurd premise and see it through.
The 2015 release across PlayStation 4, PC and PlayStation Vita put the game in front of three different audiences.
What holds Gal*Gun: Double Peace back is not the premise. It is that the premise does most of the work. Ekoro’s mistake, Kurona’s rivalry, the sunset deadline — all of it is set up early and then largely maintained rather than developed.
The demon hunters are the exception. Shinobu and Maya give the game a second gear the love arrow cannot reach.
The game is a shooter with adventure elements, and the adventure side is where the story lives.
Gal*Gun: Double Peace commits to a strange idea. That commitment is worth something, even when the idea is thin.
The score reflects that: a game with a strong central mechanic and a thinner story, carried by a premise that does what it says.
Get the Notebook.
The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.





