Gigantic asks players to split into teams, pick a hero, and fight across a field of giants. The 2017 PC and Xbox One release puts two teams against each other in a battle for control points. Players move around as small characters, while the giants they ride on top of do the heavy fighting.
Trailer, via Gigantic Official Game Channel.
The Split Between Two Teams
Two teams face off in a fight for control points. Players control small characters who climb onto giant creatures and steer them through combat. The design separates the fast action of small battles from the slow, deliberate movement of the giants themselves.
Heroes and Giants
Each player picks a hero before a match begins. These heroes grant access to a set of abilities tied to the giant they ride. Giants move slowly but hit hard, while the smaller heroes can dart between fights and flank enemies.
Building a Team
Teams can choose their own heroes and giant combinations. This lets groups build toward a specific strategy. Some builds focus on damage, while others favor defense or support.
Match Length and Structure
Matches tend to last about 15 minutes. That short window keeps the pace tight, though some matches can stretch past that mark depending on how the teams are matched.
What Works and Where It Falls Short
The split between small heroes and giant battles gives Gigantic a distinct identity. It stands apart from other team-based games with a system that rewards coordination between the two layers. The short match length also means there is less room for depth in individual skill, and some matches feel rushed, with a pace that can be hard to keep up with.
How It Plays
The controls are simple to learn but take time to master. Switching between heroes and giants takes practice, and mastering both systems together is the core of the game.
A Quick Match
Matches move quickly from start to finish, which suits casual play but can frustrate players looking for deeper strategic layers.
Final Word
Gigantic offers a fresh take on the team-based genre with its split between small heroes and giant battles. The match length keeps things moving, even if it limits depth over time.
| Match Element | Detail |
|---|---|
| Match Length | About 15 minutes |
| Control Scheme | Simple to learn, hard to master |
| Core System | Coordinating heroes and giants |
A quick match, a quick win.
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