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God Eater 3 Review: Alien Flesh Weapons and Monsters With Memories Earn a 7.3

God Eater 3 review: alien-meat weapons, giant monsters, and a conspiracy threatening humanity.

By mitch·8 min read
A hunter wields a weapon made from alien monster flesh while fighting a giant armored beast.

God Eater 3 arrives on PS4, PC and Switch with a mission: save the human race from the Aragami, the monsters that devour everything in their path. The game asks players to join the Fenrir organization, wield the Aragami’s own flesh as weapons, and fight through waves of enemies while uncovering a conspiracy that threatens humanity itself. It is a sequel built on the series’ established lore, and it wants you to know it.

The premise is simple on paper. The execution is anything but. God Eater 3 is a game about fighting giant monsters with swords made of alien meat, and it spends a lot of time explaining why that should matter to you.

Trailer, via Bandai Namco Entertainment America.

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Fenrir and the Aragami

The world of God Eater 3 is divided between humans and the Aragami. Humans live in fortified cities and research facilities. The Aragami are creatures born from the earth, and they attack without warning. The game’s central conflict is not a war between nations, but a struggle for survival against a force that cannot be reasoned with.

Fenrir is the group that fights back. Its members are trained to hunt the Aragami, and they use their bones, claws and flesh to craft weapons and armor. The game calls this process “Devouring,” and it is a core mechanic that defines combat. Players collect monster parts during battles, then combine them into new gear. It is a system that rewards exploration and experimentation, though the game does not always make it easy to see why a particular part matters.

The story follows a small team of hunters as they investigate a mysterious signal. They find a device that connects them to the Aragami, and they learn that the monsters are not mindless beasts. They have memories, emotions and a desire to survive. The game uses this revelation to build tension between the hunters and their prey, and it raises questions about what it means to be human when faced with a creature that behaves like one.

Combat and the Devour System

Combat in God Eater 3 is fast and chaotic. Players move through the battlefield, dodge attacks, and unleash combos against the Aragami. The game borrows elements from action games like Devil May Cry and Bayonetta, and it expects players to chain attacks together while managing health and stamina bars. The controls are responsive on PS4 and PC, and they translate well to Switch, though the handheld mode can feel cramped during extended sessions.

The Devour System is where the game gets interesting. Players collect monster parts during battles, and they can combine them into new weapons and armor. Each combination changes stats, skills and appearance. The game offers a large number of possible builds, and it encourages players to experiment with different setups. However, the system is also opaque. It is not always clear which part will improve which stat, and the game does not explain the formulas behind the numbers.

The result is a combat loop that is rewarding at first but frustrating over time. Early battles are satisfying because the combinations are obvious. Later on, the game expects players to guess which part will help them survive a boss fight, and that guesswork can lead to frustration. The game also includes a “Focus” gauge that powers up attacks, and it adds another layer of complexity to an already dense system.

The Aragami and Their Designs

The Aragami are the stars of God Eater 3. They are massive, armored creatures that fill the screen with their presence. The game draws inspiration from classic monster designs, and it gives each Aragami a distinct look and behavior. Some are slow and tanky. Others are fast and agile. The game mixes them together in battles, creating moments where players must switch targets mid-combo.

The Aragami also have their own personalities. The game shows scenes of them living, eating and communicating with each other. This is a bold choice, and it pays off emotionally. Players grow attached to the monsters they fight, even as they slice them apart. The game uses this attachment to create some of its most powerful moments, particularly in cutscenes where the Aragami speak directly to the hunters.

The game’s visual design is strong across all three platforms. The environments are detailed, with ruined cities and glowing forests. The lighting is atmospheric, and the particle effects are impressive. On PC, players can adjust settings for performance. On Switch, the game runs at a lower resolution, but the frame rate is stable. PS4 holds up well, though it shows some texture pop-in during fast movements.

Story and Character Focus

The story of God Eater 3 is dense with lore. It carries forward threads from earlier games, and it references events without much context. New players will need to do extra reading to understand the full picture. The game does offer a brief recap at the beginning, but it skips over key details.

The main characters are a group of hunters who form bonds over time. They share meals, jokes and fears. The game leans on these relationships to create emotional weight, and it succeeds more often than it fails. There are moments where the dialogue feels forced, but there are also moments where it lands with real feeling. The game’s pacing is uneven, with long stretches of combat followed by short cutscenes that advance the plot.

The game also includes a subplot involving a mysterious signal and a device that connects the hunters to the Aragami. This subplot is intriguing, but it is underdeveloped. The game hints at a larger conspiracy without fully explaining it, and some players may find the payoff underwhelming. The game leaves the story unresolved, setting up a future entry without answering every question.

Difficulty and Replay Value

God Eater 3 is not an easy game. Bosses require precise timing and careful management of resources. The game throws multiple enemies at players at once, and it expects players to juggle threats while dodging attacks. The difficulty curve is steep, and it can be frustrating for players who are not used to this style of combat.

The game also includes a “Challenge Mode” that tests players’ skills. It offers tougher enemies and tighter time limits. This mode adds replay value for players who want to push themselves. The game does not offer a New Game Plus, which is a notable omission for fans of the genre. Players who finish the game will have to start over from the beginning if they want to try a different build.

The game’s difficulty is a double-edged sword. It creates a sense of accomplishment when players overcome a tough boss, but it can also discourage players who get stuck. The game does not offer much in the way of guidance. It does not explain its systems clearly, and it does not offer hints when players are struggling. This can make the game feel less welcoming than it could be.

Technical Issues Across Platforms

God Eater 3 has technical issues on all three platforms. The game stutters during large battles, and it can freeze for seconds at a time. The frame rate drops during intense moments, and it can become choppy on Switch. The game also suffers from texture pop-in, where low-resolution textures appear suddenly as players move through the environment. These issues are present on PS4 and PC as well, though they are more noticeable on Switch due to its weaker hardware.

The game’s loading times are long, especially on Switch. Players wait several seconds between areas, and this can break immersion. The game also has occasional graphical glitches, such as disappearing particles or distorted models. These issues are minor compared to the game’s strengths, but they are noticeable enough to be distracting.

The game’s audio is strong. The music is energetic and fitting, and it matches the action on screen. The sound effects are sharp, and they convey impact when players land a hit. The voice acting is solid, though some lines feel scripted and rehearsed. The game’s sound design is a highlight, and it helps sell the game’s tense atmosphere.

Performance Comparison

Platform Performance Strengths Weaknesses
PS4 Stable Responsive controls, smooth combat Texture pop-in, occasional stuttering
PC Customizable High detail, adjustable settings Requires powerful hardware
Switch Portable Handheld mode, stable frame rate Lower resolution, texture pop-in
Switch (HD docked) Improved Better detail, smoother combat Dock required

The table above summarizes the performance differences across platforms. PS4 and PC offer the best experience, with stable controls and smooth combat. Switch performs well in handheld mode, but it shows more texture pop-in and lower detail. The HD docked mode improves performance, but it requires a separate setup.

The game’s performance is a mixed bag. It is a game that demands attention, and it rewards players who are willing to put in the effort. However, the technical issues can frustrate players who are looking for a polished experience.

Final Verdict

God Eater 3 is a flawed but ambitious game. It takes risks with its storytelling and its combat systems, and it delivers moments of genuine excitement. The game is not for everyone, and it requires patience to get through its rough edges. For fans of the series, it offers a worthy continuation of the franchise. For newcomers, it may be a hard pill to swallow.

The game’s strengths are its combat, its monster designs and its emotional weight. Its weaknesses are its opaque systems, its lack of explanation and its technical issues. The game is a product of its era, and it shows the challenges of its development.

God Eater 3 is a game that deserves attention. It is not perfect, but it is memorable. The game’s ambition is admirable, even when its execution falls short. It is a game that rewards players who are willing to invest time in it, and it offers a unique experience that few other games can match.

The game is a solid addition to the series, and it earns a score of 7.3 out of 10.

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