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One Trick, Well Played: Space Station Silicon Valley Reviewed

A robot enters the bodies of mechanical beasts upon a broken satellite, and this single trick sustains a whole tale of puzzle and jest.

By mitch·3 min read
A small robot enters the body of a mechanical wolf amid the ruin of a broken satellite.

A robot animal takes over the body of another robot animal, and somehow that idea carries a whole game. Space Station Silicon Valley, for the Nintendo 64, builds its entire design around a single trick: possession. The trick works.

The Premise

Space Station Silicon Valley drops a small robot on a broken satellite full of mechanical creatures. The robot cannot fight most threats directly. Instead, it enters the body of close creatures and drives them from the inside, turning a wolf, a fish, a hare or a chicken into a temporary means for solving puzzles.

That single trick gives Space Station Silicon Valley its identity. Each level asks players to figure out which creature suits which problem, then find a way to reach it and take control. The puzzles are rarely difficult in a harsh way. They are difficult in a satisfying way, the kind that rewards trying the wrong animal first.

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What Works

The variety of creatures keeps the game from repeating itself. A rat squeezes through spaces a bear cannot. A bird flies over openings a rat cannot. Space Station Silicon Valley keeps introducing new bodies at a pace that never lets the format grow old.

Here is how a few of those creatures compare in practical use:

Creature Strength Common Use
Rat Small size Tight spaces, secret paths
Hare Great spring High openings
Wolf Runs fast Chasing goals
Chicken Short flight Reaching high edges

The humor helps too. Space Station Silicon Valley does not take its premise seriously, and the animals themselves are often the joke — a cow moving heavily across a level, a pig pushing loudly through obstacles. The tone stays light throughout.

What Falls Short

Camera control is a recurring problem. The Nintendo 64’s camera systems generally struggled in tight spaces, and Space Station Silicon Valley shows that same weakness. Some bold moves become a matter of luck rather than skill because of it.

The controls themselves take time to master. Changing bodies means changing motion constantly, and while that variety is the game’s strength, it also means players never fully settle into a rhythm the way they might in a game built around one steady character.

Wait times and level design occasionally delay the pace. Not every puzzle lands as well as the best ones do. A few stages rely on repeated attempts rather than genuine discovery, which takes away from the wit the game otherwise earns.

The Verdict

None of that changes the core appeal. Space Station Silicon Valley is original in a way that still stands out. The possession trick gives the game an identity that few of its Nintendo 64 companions can match, and the humor keeps the whole experience feeling pleasant rather than mechanical.

It is a short sentence, but it is worth saying plainly: the idea is good enough to carry the game.

Space Station Silicon Valley earns its reputation as one of the more original Nintendo 64 titles of its time, camera trouble and all. The puzzles reward curiosity, the creature roster keeps things fresh, and the tone never grows dull. It is not a perfect game, but it is a remarkable one, and the parts that work are greater in number than the parts that fall short.

NINTENDO 64 reviews
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