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Hunting Grounds Review: Predator Hunts Better Than Its Prey

A Predator hunts soldiers across a jungle, but the balance between hunter and hunted proves unequal in this review.

By mitch·2 min read
A Predator hunter stalks through a dark jungle while a squad of soldiers hides nearby.

Predator: Hunting Grounds asks players to split into two groups and fight each other across a jungle map built for stealth and ambushes. One group plays as the Predator, hunting down a squad of human soldiers. The other plays as those soldiers, trying to survive until rescue arrives. That setup sounds bold. In practice, it often feels like two separate games stuck together.

Predator vs Soldier

The Predator’s side of the game is the stronger half. Players wield a wrist-mounted blade, a camouflage system, and a set of weapons that can tear through armor with a few shots. The hunt itself is tense and rewarding when it works. The soldiers get a much rougher deal.

The human squad is outnumbered, outgunned, and rarely gets a fair chance to fight back. Patrol routes repeat themselves. Cover positions get predictable fast. The game leans on scripted events and ambush points rather than letting players improvise, and that difference shows in every match.

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“One team plays as the Predator, hunting down a squad of human soldiers.”

That line sums up the whole design problem. The Predator gets a full toolkit and a clear objective. The soldiers get a survival grind with limited ways to respond.

Performance Across Platforms

Platform Frame Rate
Series X S
PS4 30 fps
PC 60+ fps
PS5 60+ fps

The frame rate numbers matter because Predator: Hunting Grounds runs best on Series X|S and PC. The PS4 version drops to 30 frames per second during busy fights, which cuts down on the precision the Predator’s weapons need. On Series X|S and PC, the game holds steady at 60 frames per second or higher, giving both sides a smoother experience.

That said, even on the strongest hardware, Predator: Hunting Grounds struggles with load times and occasional technical trouble. Matches can pause mid-hunt while the game catches up, which breaks the tension the design tries to build.

Where It Lands

Predator: Hunting Grounds is a solid shooter when played as the Predator, but it fails the soldiers. The two roles feel like entirely different games packed into one package. Multiplayer modes add variety, but none of them fully fix the imbalance between hunter and hunted.

The campaign mode fares better. It gives players a chance to see the jungle from both sides, though it still relies on the same systems that hold the multiplayer back. Predator: Hunting Grounds is ambitious in concept but uneven in execution.

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