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Tales from Space: Mutant Blobs Attack: A Grumpy Blob Done Right

Tales from Space: Mutant Blobs Attack review — DrinkBox's Vita launch platformer where eating makes you grow, now on Switch, PC and more. Score: 8.3/10.

By mitch·4 min read
A green blob of slime navigates a maze of platforms amid glowing hazard lights.

Tales from Space: Mutant Blobs Attack arrived on February 21, 2012 as a launch title for the PlayStation Vita, built and published by DrinkBox Studios. It is the sequel to Tales from Space: About a Blob. The premise is simple and a little mean: you are a grumpy mutant Blob of alien origin, you have escaped your former captors, and you are hungry. Everything around you is food.

Trailer, via DrinkboxStudios.

A Blob With an Appetite

The game is a side-scrolling platformer with a puzzle layer baked into its core. You control a gelatinous mutant Blob with an insatiable appetite. Loose objects in the environment are edible. Eating them makes you grow. Growth is not a score counter here — it is the gate. Each level puts obstacles in front of you that you cannot pass until you are large enough to bypass them.

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That single rule does more work than most platformers manage across an entire campaign. It turns every screen into a question about what to eat and in what order. The Blob starts small and vulnerable, then swells into something the world should be afraid of. The horror belongs to your former captors and, by extension, all of humanity. The game knows this and plays it for comedy.

Touch Powers and Physics Puzzles

Mutant Blobs Attack combines traditional 2D thumbstick-based platforming controls with touch-based powers and abilities. On the Vita, that meant touch controls were part of the vocabulary, not a gimmick bolted on. Physics-based puzzles are often mixed in with the action. Objects fall, roll and stack. The Blob’s mass changes the math.

The sequel adds new levels, new powers and controls, and a new Blob player character. DrinkBox did not simply reskin the first game. The new powers and the touch layer give the follow-up its own feel, and the puzzle design leans on them rather than treating them as optional flourishes.

From Vita to PC, PS3 and Xbox 360

The game launched on the PlayStation Vita. It later came to Microsoft Windows computers, with versions for PlayStation 3 and Xbox 360 released in June 2014. The platform list now runs long: PlayStation 3, Linux, PC, Mac, PlayStation Vita, Xbox 360 and Nintendo Switch. A launch title that refuses to stay on its launch hardware is usually a sign the design travels well.

Mutant Blobs Attack travels well. The side-view perspective and the single-player structure keep the scope tight. There is no multiplayer, no live service, no content treadmill. You eat, you grow, you solve, you move on. The genre tags — platform, puzzle, indie — are accurate rather than marketing.

Where the Design Bites Back

The growth mechanic is the whole game, and that is both its strength and its limit. When the puzzle is good, the Blob’s appetite feels like a tool with real weight. When the puzzle is thin, the answer is usually obvious: eat the nearby thing, get bigger, walk through. The touch powers carry more risk than the thumbstick work, because a touch input either reads cleanly or it does not, and the game asks you to trust it under mild pressure.

You’re a Blob of alien origin with mutant powers and an insatiable appetite.

That line is the pitch, and it is also the ceiling. Mutant Blobs Attack is not trying to be more than a sharp, funny, well-built platformer about consumption. It succeeds at exactly that.

The Verdict on Mutant Blobs Attack

This is a sequel that improves on its predecessor without losing the joke. The new powers and controls earn their place, the physics puzzles give the eating a purpose beyond spectacle, and the comedy lands because the game never apologizes for what the Blob is. The weakest stretches are the ones where growth is a formality rather than a decision.

What matters most is the discipline. DrinkBox built a game around one idea and refused to pad it. The result holds up across every platform it has landed on, from the Vita in 2012 to the Switch years later. The camera and the tone stay consistent, and the Blob remains a genuinely good character to inhabit — grumpy, hungry, and completely without remorse.

The published critical score across six outlets sits at 8.3/10. That number is fair. Mutant Blobs Attack is a small game with a clear identity, and it does not waste your time.

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