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What NHL 12’s interactive goalie control changed about playing the position

NHL 12 review: EA Canada made goalies interactive and crushable in the crease, plus physics, Be a Pro and Season Ticket changes. Score: 8.7/10.

By mitch·5 min read
A hockey player executes a precise body check against an opponent on a brightly lit professional ice rink.

NHL 12 shipped to shelves in the second week of September 2011, and its most interesting decision was not a mode or a physics tweak. It was the goalie.

Trailer, via EA – Electronic Arts (deutsch).

Steven Stamkos Lands the Cover in Las Vegas

EA Canada developed NHL 12 for PlayStation 3 and Xbox 360, with EA Sports publishing. The cover athlete announcement came on June 22, 2011, at the NHL Awards Show in Las Vegas, Nevada: Steven Stamkos. The game reached Australia, New Zealand, Europe and North America between September 8 and 13, 2011, and it appeared at that year’s Electronic Entertainment Expo.

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None of that is unusual for the series. What EA Canada chose to do inside the rink is the part that separates NHL 12 from the annual refresh it could have been.

The Goalie Is Now a Body in the Crease

The headline change is that goalies became interactive. Players can make real contact with them, and the goalies can give it back. Goalies and skaters may fight each other.

That single design choice reshapes how the front of the net plays. In earlier entries the crease was close to a no-go zone, a patch of ice where the puck went to die and the man in the pads was effectively scenery. NHL 12 makes him a participant with a temper. Screening him has a cost. Crashing into him has a cost. The position stops being a fixed object and starts being a live one.

It is a small change on paper and a large one in the flow of a shift, and it is the clearest reason to own this edition over the last one.

A Better Physics Engine and a Smarter Be a Pro

EA Canada also reworked the physics engine, and the difference registers in how bodies and pucks behave when they collide. Alongside that, the Be a Pro mode — the career mode where a user takes a single fictional player and plays out that player’s professional career — got an upgrade.

Be a Pro has always been the mode that asks the most patience and gives back the least immediate reward. You are one man on a sheet of ice, not the whole roster. Improving it matters more than it sounds, because it is the mode that turns a yearly purchase into a long one.

The game also lets players run the 2011 NHL Winter Classic, the outdoor game. That is the kind of inclusion that reads as fan service and works anyway.

Thorne and Clement Return to the Booth

Gary Thorne handles play-by-play and Bill Clement handles color, the same pairing as NHL 11. That continuity is worth naming. A hockey broadcast lives or dies on the rhythm between the two voices, and EA Canada did not fix what was not broken.

For anyone who watched the sport on television in this period, the commentary is part of the texture of the thing. Losing it would have been a downgrade. Keeping it is a quiet win, and it costs the developer nothing but a phone call.

EA Sports Season Ticket and the Goalie Boost Pack

NHL 12 arrived three days early for buyers of the EA Sports Season Ticket, a new digital program. For an annual fee of $24.99 or 2,000 Microsoft points, users on PlayStation 3 or Xbox 360 could download and test the full version of new EA Sports titles during a three-day trial period. NHL 12 was one of several EA Sports releases offered this way.

Separately, users who pre-ordered the retail version may have received a code for a goalie boost pack, which improves certain parts of the player’s goalie in Be a Pro. The word “may” is doing real work there. The source does not promise every pre-order came with one, and neither will this review.

What Actually Matters Here

The interactive goalie is the change that will decide whether this edition holds up. Physics engines get rebuilt every year and the marketing language around them is nearly interchangeable. The goalie contact rule is a specific, testable alteration to how the game feels in the one place on the ice where every play ends up.

The Be a Pro upgrade is the second-most important item, because that mode is where a sports game earns its shelf life. The Winter Classic inclusion and the returning commentary team are pleasant, not decisive.

The Season Ticket program is the piece worth watching beyond this title. Paying an annual fee to play new EA Sports releases three days before everyone else is a small convenience dressed as a service, and it is the kind of thing that tends to expand once customers accept it. Three days is not much. It is also the beginning of a paywall around release timing, and that is a bigger story than any crease mechanic.

The Verdict on NHL 12

NHL 12 earns an 8.7 out of 10. That matches the published critical aggregate across five outlets, and it is a fair number for a game that improved the right things without reinventing the sport.

Key facts

  • Release: September 8–13, 2011 (Australia, New Zealand, Europe, North America)
  • Developer: EA Canada
  • Publisher: EA Sports
  • Platforms: PlayStation 3, Xbox 360
  • Cover athlete: Steven Stamkos, announced June 22, 2011, at the NHL Awards Show in Las Vegas, Nevada
  • Commentary: Gary Thorne (play-by-play), Bill Clement (color)
  • Season Ticket: $24.99 or 2,000 Microsoft points for a three-day early trial
  • Score: 8.7/10 (critic aggregate, 5 outlets)

The goalie change is the one to remember. Everything else is polish on a formula that was already working.

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