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Nine Years On, The Fractured but Whole Remains South Park’s Sharpest Superhero Satire

South Park: The Fractured but Whole trades fantasy for superheroes with sharp tactical combat and crude, clever humor. Review inside.

By mitch·4 min read
Cartoon children dressed as superheroes engage in a tactical grid battle in a paper-cutout style town.

South Park: The Fractured but Whole is a sequel that refuses to sit still. Where its predecessor, South Park: The Stick of Truth, played a loving tribute to fantasy tropes, this 2017 release from Ubisoft San Francisco turns its gaze to the superhero genre. The result is a game that is sharper, stranger, and more mechanically ambitious than the original, even when its jokes land with the subtlety of a cartoon anvil.

The game puts you in control of the New Kid, a silent protagonist who joins a group of children playing superheroes in the quiet town of South Park. Their game quickly spirals into a criminal investigation, a turf war between rival factions, and a plot that touches on everything from gentrification to the nature of canon itself. It is a mess, and it knows it.

Trailer, via IGDBcom.

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Combat on a Grid

The combat is the biggest change from The Stick of Truth. The Fractured but Whole abandons the turn-based simplicity of its predecessor for a grid-based tactical system. You move your heroes across a battlefield, positioning them for attacks, combos, and area-of-effect abilities. The system borrows from strategy games like XCOM, but it is far more forgiving.

Each character class offers a distinct playstyle. The New Kid can switch between classes like the Brutalist, the Speedster, and the Blaster, and each comes with its own set of moves and quirks. The system rewards planning, but it never becomes punishing. A misstep costs you a turn, not a playthrough.

The game’s structure is a series of superhero-themed missions, each tied to a different villain or mystery. You will fight the shadowy forces of a local crime boss, investigate a missing person, and uncover a conspiracy that reaches the highest levels of the town’s adult population. The writing stays true to the show’s voice, full of crude humor and pointed satire.

Exploring South Park

South Park itself is the real star. The town is rendered in the show’s signature construction-paper style, but it is denser and more interactive than ever before. You can enter homes, read notes, and talk to nearly every resident. The game rewards exploration with side quests and collectibles, but it never forces you to grind.

The characters are exactly who you expect them to be. Cartman is a manipulative schemer, Kyle is the exasperated voice of reason, and Butters is a gleeful, oblivious disaster. The voice acting is superb, with the show’s creators, Trey Parker and Matt Stone, providing the voices for most of the main cast. Their delivery is as sharp as ever.

The humor is the game’s core, and it is relentless. Some jokes are throwaway gags, others are elaborate set pieces that span multiple missions. A running thread about the nature of video game canon is handled with surprising intelligence, even as it devolves into absurdity. The game is not subtle, but it is rarely dull.

Performance and Sound

The Fractured but Whole is not a visual powerhouse, but it does not need to be. The art style is clean, the animations are fluid, and the world is packed with detail. The game runs well on PC, PS4, and Xbox One, with load times that rarely break the flow.

The audio is a mixed bag. The soundtrack is serviceable, but the real draw is the voice work. The show’s music is used sparingly, and the original score does little to stand out. It is a game you play for the writing, not the soundscape.

The game’s length is reasonable, clocking in at around 20 hours for a standard playthrough. Side content adds a few more hours, and the game encourages a second pass to see different class abilities and dialogue options. There is no multiplayer, which is a shame, but the single-player campaign is substantial.

Final Score

South Park: The Fractured but Whole is a worthy successor to The Stick of Truth. It improves on the combat, expands the world, and delivers a story that is both hilarious and surprisingly coherent. It is not for everyone. The humor is crude, the satire is blunt, and the game leans heavily on the show’s established tone.

For fans of South Park, this is an easy recommendation. For newcomers, it is a strange but accessible entry point. The game does not require knowledge of the show’s later seasons, though it rewards it. The tactical combat may put off some players, but it is forgiving enough to welcome newcomers to the genre.

The game is a technical success, a creative triumph, and a messy, glorious tribute to its source material. It is not a masterpiece, but it is a very good time.

South Park: The Fractured but Whole scores 8.2/10.

Feature The Fractured but Whole The Stick of Truth
Combat Grid-based tactical Turn-based
Setting Superhero fantasy Medieval fantasy
Length ~20 hours ~15 hours
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