ROBLOX. VIDEO GAMES. MOVIES. ORIGINAL ANIMATIONS.
CLAY TRIBUNE.
Advertisement

Two Years On, Pacific Drive’s Junkyard Wagon Still Carries the Whole Game

Pacific Drive strands you in a station wagon inside a walled-off Washington zone. Ironwood's survival hit has sold a million copies and holds an 8.4/10.

By mitch·5 min read
A drifting car slides sideways down a wet mountain road as the sun sets behind it.

Pacific Drive strands you in a station wagon in a walled-off stretch of Washington state and asks you to drive out. Ironwood Studios shipped the survival game in February 2024 for PlayStation 5 and Windows, then brought it to Xbox Series X/S in October 2025. It has sold over one million units as of February 2025. The published critic aggregate sits at 8.4 out of 10 across five outlets, and that number holds up.

Trailer, via Ironwood Studios.

A Walled-Off Stretch of Washington

The setup is the best thing Pacific Drive has going. In 1955, the United States government seized a region of the Pacific Northwest by eminent domain. The Olympic Peninsula became a proving ground for new technology, and the bill came due in radiation, environmental collapse and supernatural horror. The government walled the area off and called it the Olympic Exclusion Zone. What happened inside was never disclosed.

Advertisement

The game proper opens in 1998. You are the Driver, and you drive to the Zone’s wall. A roadblock forces a detour through forest, a bright light teleports you into the Outer Zone, and your van is destroyed. You stumble through undergrowth, find a still-running station wagon, and get patched into a radio channel by two scientists, Tobias Barlow and Francis Cooke. They steer you to a garage owned by Dr. Ophelia “Oppy” Turner, who reluctantly lets you use it.

That garage is the whole game in miniature. It is an abandoned auto shop, and it is the only place you can safely repair and improve the car between runs. Everything you do out in the Zone is in service of coming back to it.

Anchors, Gateways and a Shrinking Map

Each excursion works the same way. The map is a graph of road junctions you reach by station wagon. Junctions hold abandoned buildings and junk vehicles to scavenge, and the trunk is where the loot goes. Junctions also hold anchors, anomalous devices packed with energy. Collect enough and you can open a gateway back to the garage.

The pressure comes from the clock. Spend too long in a junction, or open the gateway, and the junction starts to destabilize. The safe area shrinks, replaced by a zone that deals damage over time. You leave or you die.

Progression is geographic. At first you can only reach junctions adjacent to ones you have already cleared. Using a gateway from a neighboring junction opens more of the map. The Zone gives itself up one road at a time, and the game never lets you forget that the road behind you is closing.

Initially, the player may only visit adjacent junctions connected via roads; additional junctions become available to the player once they have successfully used a gateway from a neighboring junction, gradually opening up the map.

Repair Putty and a Broken Spark Plug

The car is not a vehicle in Pacific Drive. It is the second character, and the repair systems treat it that way. Generic damage comes out with limited-use repair putty or a blowtorch, or by swapping a damaged part for an intact one. Specific damage needs specific tools. A flat tire takes sealant. A broken spark plug takes its own fix. The items come from resources you find in the world and craft at the garage’s Fabrication Station, which also turns scavenged material into blueprints.

This is where the game earns its genre tag. The simulator work is granular without being cruel. You are always one bad junction away from a car that will not start, and the answer is always in your trunk or back at the shop.

Oppy, Tobias and Francis

The Zone’s story is told through three voices on a radio. Oppy built LIM technology in 1947 with her husband Allen and colleagues Tobias Barlow and Francis Cooke, with government cooperation. The experiments produced phenomena and disappearances. In 1955 the government formed the U.S. Advanced Resonance Development Agency, and ARDA built the Zone to study the “anomalies” in secret while Oppy’s work faded from public interest.

The Zone grew. It started around western Clallam County near Forks, expanded in 1961 and again in 1967, and eventually covered 3,600 square miles — nearly the whole Peninsula. ARDA was disestablished and the Zone was evacuated and sealed in 1987. Eleven years later, you drive up to the wall.

The anomalies have rules, and the game explains them. A “Remnant” inhabits an inanimate object and forms a psychic link with its host, and the host gradually becomes obsessed with the object. That is the game’s whole thesis in one mechanic: the thing you carry starts carrying you.

What the Critics Got Right

The praise for Pacific Drive’s atmosphere, characters and vehicle design is earned. The Olympic Peninsula reimagined as a hostile, half-abandoned machine is a strong setting, and the station wagon is a genuinely novel piece of design. Most survival games give you a base and a body. This one gives you a base, a body and a car that needs both.

The criticism lands too. The loop is repetitive by construction — scavenge, anchor, gateway, repair, repeat — and the difficulty spikes hard when a junction destabilizes at the wrong moment. Those are real costs, and they are why this is an 8.4 and not higher.

ARDA’s Long Shadow

Pacific Drive is the rare survival game with a clear idea of what it is about. The Zone is a government mistake that outlived the government. ARDA built it, studied it, lost it, and left. The car is the only thing between you and what ARDA left behind. The mystery of what the agency buried is the reason to keep driving, and the repair bench is the reason you can.

The television adaptation announced in 2024 makes sense on paper, because the premise is a pilot: a walled zone, a radio, three scientists, one wagon. Whether it works depends on whether anyone can reproduce the specific tension of a junction destabilizing while you are still loading the trunk.

The award nominations and the million-plus units are the market agreeing that Ironwood found something. The 8.4 is the more useful number. It says the game is very good at a thing it does over and over, and that the over-and-over is the part you have to accept going in. If you can accept it, the Olympic Exclusion Zone is one of the better places a survival game has taken you. If you cannot, the repetition will find you long before the anomalies do.

The Notebook

Get the Notebook.

The day's best stories and every fresh verdict, in plain English, in your inbox by seven. One email a day, no more.

We send one note to confirm. Every issue has a one-click way out.

Game reviews
Advertisement

Leave a Reply

Your email address will not be published. Required fields are marked *

As an Amazon Associate, Clay Tribune earns from qualifying purchases.