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Six Years On, Alice in Borderland Still Questions What Games Mean to Us

A tale of two men in a city of games, where the stakes are life itself, yet the rules shift without warning.

By mitch·8 min read
Two men face a perilous game in a shadowed, strange city.

Alice in Borderland arrived on Netflix in 2020 as a Japanese adaptation of a manga about two men who wake up in a strange city, play games for their lives, and try to escape before the world ends. It sounds like a premise built for cult appeal. Instead, it plays like a series that knows its audience and forgets its own rules. The result is a show that is intermittently thrilling and almost constantly baffling.

The setup is simple. Arisu and Yuuji are best friends in Tokyo who spend their days drifting through life. One night, they fall asleep and wake up in a city they don’t recognize, populated by strangers who speak in riddles. They soon learn that the city is a game, that everyone there is a player, and that losing means death. The show spends its first season following them through a series of deadly challenges, each designed to test their wits and their will to survive.

The problem is that the show never quite commits to its own logic. It treats the game as a genuine threat, with death scenes that are meant to feel final, but the stakes keep shifting. One episode might have you on the edge of your seat; the next will have you rolling your eyes at a rule that gets broken three episodes later. The result is a show that feels less like a coherent thriller and more like a collection of loosely connected episodes.

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Trailer, via Netflix.

Arisu and Yuuji

The two leads carry the show, and they are the reason it works at all. Arisu is played by Kinji Sano. Yuuji is played by Yuki Kaji. Their dynamic is the heart of the show, and it is a shame that the plot around them is so uneven.

The supporting cast is competent but largely interchangeable. The villains are memorable, but their motives are often vague. The show introduces a group of players, each with their own goals, but the show rarely takes the time to flesh them out beyond their roles in the current challenge. This is a show that wants you to care about its characters, but it never gives you enough information to actually care.

The Games

The games themselves are the centerpiece of Alice in Borderland, and they are where the show shines brightest. Each episode features a new challenge, ranging from physical puzzles to mental tests, and the show does a decent job of making them feel dangerous. The show also has a knack for visual style, with a color palette that shifts from bright to dark depending on the tone of the scene.

But the games are also where the show’s flaws become most apparent. Some challenges are genuinely clever, requiring real thought and deduction. Others feel arbitrary, with rules that change from one moment to the next for no discernible reason. The show seems to want to be a cerebral thriller, but it keeps leaning on spectacle instead. The result is a show that is often exciting to watch but rarely satisfying to think about.

The games are also the source of the show’s biggest frustration. The show sets up a central mystery about why the city exists and who runs it, but it spends far more time on the individual challenges than on answering those questions. By the end of the first season, the mystery is still largely unsolved, and the show seems content to let it hang there. That is a bold choice, but it also leaves the viewer feeling cheated.

The City

The city itself is a character in Alice in Borderland, and it deserves credit for being a distinctive setting. It is a place that looks like a cross between a neon-lit metropolis and a post-apocalyptic wasteland, with towering skyscrapers and empty streets. The show uses the city’s architecture to create a sense of scale and danger, and the production design is consistently strong.

But the city also serves as a stand-in for the show’s larger themes, which are mostly left unexplored. The show touches on ideas about control, freedom, and the nature of reality, but it never commits to them. The city could be a metaphor for the human condition, or it could simply be a setting for a bunch of games. The show never decides, and that ambiguity is both its strength and its weakness.

The city also creates a logistical problem for the show. Since the characters can’t leave the city, the show has to find ways to move the story forward without ever showing the outside world. That constraint is a double-edged sword. It forces the show to be inventive, but it also limits the scope of its storytelling. The show tries to compensate by introducing new locations within the city, but the effect is often jarring, as if the writers are constantly trying to find new places to put their characters.

Pacing and Tone

Alice in Borderland is a show that knows how to build tension, but it doesn’t know how to sustain it. The pacing is erratic, with some episodes flying by and others dragging. The show is structured as a weekly release, with each episode building toward a climactic reveal, but those reveals are often underwhelming. The show is at its best when it is focused on the games, and at its worst when it is trying to establish its mythology.

The show also struggles with its tone. It wants to be a serious thriller, but it keeps dipping into absurdist territory. There are moments when the show is genuinely chilling, and there are moments when it feels like a comedy. That tonal shift is disorienting, and it makes it hard to take the show seriously.

The pacing is also affected by the show’s structure. Each episode follows a similar pattern: a setup, a challenge, a twist, and a payoff. That structure works in the early episodes, but it becomes predictable by the middle of the season. The show is at its most engaging when it is subverting expectations, but it often falls back on formula when it needs to fill space.

The Seasons

The first season of Alice in Borderland is the strongest part of the show. It establishes the world, the rules, and the stakes, and it does it with a confidence that the later seasons lack. The season is also the most consistent in terms of quality, with only a handful of weak episodes. The finale is a mixed bag, with a twist that is both surprising and underexplained, but it leaves the door open for a second season.

The second season picks up where the first left off, with Arisu and Yuuji still trapped in the city and still trying to find a way out. The season is darker and more complex than the first, with a storyline that explores the consequences of the game’s existence. It also introduces new characters and new challenges, but it suffers from the same problems as the first season. The pacing is uneven, the stakes are inconsistent, and the mysteries are left unresolved.

The third season is the weakest of the three. It is the most ambitious, with a storyline that attempts to tie everything together, but it is also the most convoluted. The season introduces a new villain and a new set of rules, but it never fully explains either. The show also spends a lot of time on flashbacks, which dilute the present-day storyline. By the end of the third season, the show has answered some questions but created several more.

Critical Reception

Alice in Borderland has been a commercial success for Netflix, with 100 million+ viewers tuning in across multiple seasons. The show has also received a mixed critical reception. Critics praised the show’s visual style and its performances, but they were divided on the plot and the pacing. The show has a score of 4.5 out of 10, which reflects the split between its strengths and its weaknesses.

The show has also developed a dedicated fanbase, particularly in Japan, where it drew significant attention. Fans have discussed the show’s symbolism, its director’s previous work, and its connections to other media. The show has also spawned merchandise, fan fiction, and online communities. Despite its flaws, the show clearly resonated with a large audience.

The show’s popularity shows its ability to hold attention, even when it is not delivering a coherent story. The show is at its best when it is focused on the games, and its visual style is consistently strong. But the show’s weaknesses are significant enough that they outweigh its strengths. The show is a flawed but entertaining watch, not a masterpiece.

Key Facts
Title: Alice in Borderland
Network: Netflix
Premiere: 2020
Seasons: Three seasons released, with a fourth in production
Critical score: 4.5 out of 10

Season Release Order
| Season | Episodes | Premiere |
|——–|———-|———-|
| 1 | Not specified | 2020 |
| 2 | Not specified | Not specified |
| 3 | Not specified | Not specified |

The show is currently in production on its fourth season, which continues the story of Arisu and Yuuji. The future of the show is unclear, but the franchise has already expanded beyond the original series, with spinoffs and adaptations in development. The show’s legacy will likely depend on whether the upcoming seasons can resolve the mysteries that the earlier seasons raised.

Alice in Borderland is a show that is better than its reputation suggests. It is visually striking, well-acted, and occasionally brilliant. But it is also a show that is frustratingly inconsistent, with a plot that is often more confusing than compelling. It is a show that rewards attention but frustrates patience.

The show is worth watching for its craft, but it is not worth praising for its coherence. It is a show that is better than its score suggests, but not by much.

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