
Last Stop Review: Three Stories in One, and the Risk That Comes With It
Last Stop review: Variable State's three-stranger supernatural London adventure scores 7.2/10 across six outlets — a dialogue-driven indie worth a look.


Last Stop review: Variable State's three-stranger supernatural London adventure scores 7.2/10 across six outlets — a dialogue-driven indie worth a look.

Maquette review: Graceful Decay's recursive first-person puzzler mirrors tiny objects into a giant world, but its love story keeps players at arm's length.

Twelve Minutes review: a 12-minute time loop, a murder accusation, and a pocket watch. James McAvoy, Daisy Ridley and Willem Dafoe trapped in one apartment.

Flower, Thatgamecompany's 2009 PlayStation Network game about wind, petals and color, has no fail state and no text — and that restraint is the point.

Gorogoa review: Jason Roberts' wordless hand-drawn puzzle game, where stacking four panels is both the mechanic and the meaning. Score: 8.2/10.

Telling Lies review: Sam Barlow's desktop thriller with four lives, one big lie, and a search bar. 8.5/10.

Solar Ash review: Heart Machine's follow-up to Hyper Light Drifter sends you into a black hole to climb and kill the colossal Remnants. Score: 8.2/10.

Silent Hill: Townfall brings first-person horror to a Scottish town in 1996, with a CRTV mechanic, stealth combat, and a September 2026 release.

Cocoon review: Geometric Interactive's orb-inside-orb puzzle adventure, published by Annapurna, scores 8.9/10 for its nesting worlds and boss fights.

Neon White review: a speedrunning FPS where Soul Cards are both ammo and movement, and the final medal is the director's own time.

Outer Wilds review: Mobius Digital's 22-minute time loop, the Nomai mystery, Echoes of the Eye, and why knowledge beats cutscenes. Score: 8.9/10.

A review of What Remains of Edith Finch, Giant Sparrow's anthology adventure about the cursed Finch family on Orcas Island, scored 8.8 out of 10.
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