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Seven Years On, Telling Lies Still Sounds Like Eavesdropping — and That Is Exactly Its Point

A tale of lies told in fragments of voice and countenance, wherein the watcher must discern truth from falsehood amid many conflicting narratives.

By mitch·3 min read
A solitary watcher sits amid dim light, gazing upon a screen wherein a stranger speaks words of doubt and secrecy.

Telling Lies asks players to watch faces and listen to voices, then piece together who is lying and why. That sounds simple. It isn’t. The game drops players into conversations recorded from phones, cameras, and laptops, each a fragment of a wider story about secrets, trust, and the people who keep them. It’s a puzzle box built from real human speech, and it mostly works.

Trailer, via PC Gamer.

The Setup

Players sit in a dark room and watch video clips, moving between four characters across different years and locations. Each clip is short, often a single question answered over a phone call or a face-to-face meeting. The trick is remembering what one person said to another, and noticing when the answers don’t match the questions. It’s a slow-burn game, and patience pays off.

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Watching Faces

The core mechanic depends on small tells. A shrug, a pause, a slight turn of the head can mean something entirely different depending on who is speaking. Players mark moments, note contradictions, and follow threads across multiple timelines. It rewards close attention without punishing mistakes, since the game lets players return to earlier clips and catch what they missed the first time.

Four Characters

The game follows four main figures, each carrying their own secret and their own version of the truth. Their paths cross in ways that aren’t always clear at first. One is a businessman, one a nurse, one a lawyer, one a police officer. The game doesn’t explain who they are early on; it hands over fragments and lets players put them together.

Character Role Key Trait
Businessman Central figure, holds the story together Calm, controlling
Nurse Closest to the heart of the mystery Quiet, observant
Lawyer Watches others closely Shrewd, guarded
Police Officer Brings law into the mix Practical, suspicious

Pace and Structure

Telling Lies moves slowly, and some players will find the pace frustrating. There’s no urgency outside the tension between the characters themselves. The game is built for quiet, careful play, not quick action. For those willing to sit with it, the payoff comes in the final act, where the threads finally come together.

The game also includes a mode where players can record their own conversations and upload them to the game’s servers. This feature lets anyone contribute to the conversation database, though it adds little to the main story.

Where It Falls Short

The game is not perfect. Some clues are thin, and the game occasionally relies on players guessing rather than showing. A few scenes feel stretched beyond their content, and the pacing dips in the middle stretch before the finale picks back up.

The technical side is solid. Performance holds steady across PS4, PC, iOS, and Mac, with no major issues reported. The game runs smoothly on all platforms, though the best experience comes from a larger screen where the details of a face are easier to read.

Final Word

Telling Lies succeeds because it trusts players to look closely. It’s a game about observation, memory, and the space between what people say and what they mean. The puzzles are fair, the characters are memorable, and the reveal at the end lands with weight. It’s not a game for everyone, but for those who enjoy thinking through a story, it offers a rare kind of satisfaction.

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