
Chroma Squad turns the making of a Power Rangers-style show into a tactical RPG
Chroma Squad, Behold Studios' tactical RPG about running a Power Rangers-style show, reviewed: 7.2/10 for its studio sim, not its battles.


Chroma Squad, Behold Studios' tactical RPG about running a Power Rangers-style show, reviewed: 7.2/10 for its studio sim, not its battles.

Cloudberry Kingdom's algorithm-generated levels, 2013 origins, and 2025 PS5 rerelease — the first PS3 game to run on PS5 — reviewed at 7.1.

Tharsis review: Choice Provisions' dice-driven Mars game scores 6.3/10, a harsh board game about loss, cannibalism, and a signal nobody can explain.

Full Mojo Rampage review: a 2014 voodoo rogue-like from Over the Top Games that scores 6.9, where co-op carries a good setting and a flat camera.

Tricky Towers review: WeirdBeard's physics tower builder isn't Tetris — no vanishing rows, 18 spells, three modes. Great with friends, thin solo. 6.8/10.

Hunter's Legacy review: Lienzo's 2016 Metroidvania stars Ikki, a cat huntress with a bow saving Iripur. A solid 6.7/10 adventure.

The Sojourn review: Shifting Tides' 2019 light-and-darkness puzzle game is beautiful and lonely, but its hidden truth never earns the walk. Score: 6.9/10.

Chasm is a 2018 Metroidvania with procedurally generated maps. We break down its combat, boss fights, and why the randomness only partly works.

White Night review: OSome Studio's 1930s jazz-noir survival horror makes darkness the mechanic, but Vesper Mansion's mystery never pays off. Score: 6.2/10.

Balatro developer LocalThunk talks 1.1 update, burnout recovery, and why he won't rush the release.

A studio whose handiwork once lit a flame across the world now lies broken, its staff scattered, its future uncertain.

flOw, Jenova Chen's 2006 Flash game with no menu and no tutorial, reviewed: dynamic difficulty, the PS3 port and why it's more art piece than game.
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