Hunter’s Legacy gives you a cat with a bow and a kingdom to save, and it trusts you to find your own way there.
Lienzo developed and published the 2016 title, a 2D Metroidvania platformer for PlayStation 4, PC, Mac and Xbox One. You play Ikki, huntress of Un’Amak, a bipedal cat armed with swords and a bow and arrows. Her target is Morodir, and the prize is the kingdom of Iripur. The game is single player, played from a side view.
That setup is the whole pitch, and Hunter’s Legacy mostly holds to it. The design is non-linear. Exploration and combat carry the weight in an open world dotted with characters, enemies and collectibles. Nothing about that formula is new. What matters is whether Lienzo’s version of it earns the hours.
Trailer, via PlayStation.
Ikki of Un’Amak
Ikki moves and fights with a kit built for a Metroidvania: swords for close work, a bow for distance, and abilities that open the map as she grows. The combat has weight when it wants to, and the platforming asks for timing rather than patience.
The world of Iripur is the real draw. Lienzo builds a place that rewards wandering, and the collectibles give that wandering a purpose beyond the next boss door. Characters you meet along the way break up the stretches of enemy encounters.
It is also where the game strains. An open world in a side-view platformer can spread thin, and Hunter’s Legacy feels that pull. The non-linear design means you can wander into trouble or into emptiness, and the game does not always tell you which you have found.
What the Kingdom Offers
The pieces are all here:
- A huntress, Ikki, with swords and a bow and arrows
- The kingdom of Iripur to save from Morodir
- Non-linear exploration across an open world
- Combat against enemies and bosses
- Characters and collectibles scattered throughout
That list is honest about the scope. Hunter’s Legacy is not pretending to be a landmark of the genre. It is a focused adventure with a clear hero and a clear goal, and it delivers both without much padding.
Embark on a challenging quest with the great huntress of Un’Amak!
The challenge is real, and so is the charm of playing a fierce cat who takes on a kingdom’s worth of trouble. Lienzo knows what it has in Ikki.
Where Iripur Runs Thin
The problems are the familiar ones for a game of this size. Exploration and combat are the stated focus, and the combat does not always hold up its end. Enemy encounters can settle into routine, and the open world’s freedom sometimes reads as a lack of direction rather than a gift.
The non-linear structure is a promise the game keeps unevenly. When it works, you feel like a hunter charting unknown ground. When it does not, you feel like you are filling time between the parts that matter. That gap is the difference between a good Metroidvania and a memorable one.
None of this is a failure of ambition. It is a failure of polish in the places where the genre demands the most. Hunter’s Legacy reaches for exploration and combat in an open world, and it gets a hand on both without closing its grip.
The Verdict on Hunter’s Legacy
Hunter’s Legacy is a solid, small-scale Metroidvania with a memorable lead and a world worth walking through once. Ikki carries it. The bow, the swords and the hunt through Iripur give the game a clear identity that a lot of indie platformers never find.
What holds it back is the uneven execution of its own best idea. The open world and the non-linear design are the selling points, and they are also where the game thins out. Lienzo built the right frame and did not quite fill it.
A published critical aggregate of 6.7 out of 10 across seven outlets lands exactly where this review does. That is a fair number for a game that is easy to like and hard to love, and it is a fair number for a studio’s first real swing at the genre.
If you want a Metroidvania with a cat huntress and a kingdom to save, Hunter’s Legacy delivers that. If you want the genre pushed somewhere new, it does not. Both things are true, and the score reflects both.
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