
Strong Companions and Flexible Combat Make The Veilguard’s Tighter Thedas Work
A grim realm calls its wanderers back — companions, combat, and fate entwine amid shadow and ruin.


A grim realm calls its wanderers back — companions, combat, and fate entwine amid shadow and ruin.

An army gathered soul by soul, then moved as pieces upon a map of war — a tale of patience rewarded and empire fought.

A relentless bout of vengeance and flame arrives anew, hitting harder than any brother of its lineage before it.

A war of citizens against monstrous swarms and iron foes, told in narrow escapes and errant fire among allies — a tale worth 8.3 of 10.

A vast, sorrowful world where Cloud and his companions wander onward, their tale scarcely diminished by errand and shadow.

A dragon hath taken the heart of the Arisen; a phantom band and monstrous beasts await in a realm of peril.

A punishing warrior's trial through mist, temple, and monstrous guardian — a tale of staff, stance, and unyielding fight.

A silent world of small rooms, exact rules, and hidden paths — this strange game earns a rare score of nine and one tenth.

A picture becomes a bridge; a room becomes a door. Viewfinder builds a strange, quiet grammar of pictures and perspective worth the walk.

A creature's mournful captivity, told through a tale marred by wretched stealth, feeble balance, and a phantom promise of choice.
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