
Dragon Warrior VII Asked Players to Spend a Hundred Hours Before the Story Began
Dragon Warrior VII hit PlayStation in 2000, the last game to use the Dragon Warrior name in North America and the first mainline entry in eight years.


Dragon Warrior VII hit PlayStation in 2000, the last game to use the Dragon Warrior name in North America and the first mainline entry in eight years.

Wild Arms brought a Western-fantasy world to PlayStation in 1997. A look at Filgaia, its three heroes, Tools, and why the combat aged badly.

Chrono Cross, Square's 1999 PlayStation RPG, reviewed: parallel worlds, 45 playable characters, no random encounters, and a remaster years later.

Silent Hill (1999) review: Team Silent's fog-bound PS1 horror classic, its otherworld, clumsy combat, cult story, and why it still works today.

Capcom's 1996 PC Resident Evil is the only version with all uncensored FMV intact — color intro, Kenneth's death, and ending. Review score: 8.2/10.

Ikaruga, Treasure's 2001 polarity shooter, explained: the black-and-white absorb mechanic, chain scoring, Shinra's story, and why the design still holds.

Wetrix review: Zed Two's 1998 water-catching puzzle game for N64 and PC, from its fireball economy to its thin split-screen battle mode. Score: 8.5/10.

Vigilante 8 review: Luxoflux's 1998 vehicular combat classic, its alternate 1975 oil-crisis setting, the Site-4 ambush, and why it still holds up.

Tetrisphere brought a wrapped sphere and chain-reaction combos to the N64 in 1997, with a Neil Voss score reviewers loved. A buried puzzle experiment.

Snowboard Kids on Nintendo 64: nine odd courses, two item slots, and a 100-gold economy that make Atlus's 1997 racer smarter than its thin story.

NBA Hangtime (1996) review: Midway's two-on-two arcade sequel adds Create Player, team fire, and 1996-97 rosters — but no Michael Jordan.

Mystical Ninja Starring Goemon on Game Boy Color was a port of a Japan-only original, and its 2000 European release was the game's first in English.
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