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2016’s The Bug Butcher is a vertical shooter that traps you under a falling swarm

The Bug Butcher review: Awfully Nice Studios' 2016 vertical shooter scores 8.3/10, with brutal power-ups, hard bosses, and co-op that keeps you coming back.

By mitch·5 min read
An exterminator stands ready with his spray amid a scattered swarm of pests.

The Bug Butcher asks one question and never apologizes for it: how long can you keep shooting straight up before something with too many legs lands on your head?

Trailer, via IGDBcom.

Harry Takes a Contract on an Infested Facility

Awfully Nice Studios built a game around a single axis of fire. You play Harry, described by the studio as a brash and tenacious exterminator with a knack for decimating bugs. His assignment takes him to an infested futuristic research facility on a distant planet, where a dwindling number of surviving scientists has hired him for his slaughtering skills.

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The setup is lean and the game knows it. Harry’s mission is to survive until the decontamination of the building is complete, hoard coins, and protect the scientists. The scientists are not decoration. Spiders have a particular fondness for rubber-encased scientist brains, and letting the swarm reach them costs you.

That framing gives every run two jobs instead of one. You are killing bugs, and you are keeping a small, panicking payroll alive while you do it.

Super Pang, Rebuilt Around Modern Twists

The Bug Butcher is a 2D side-scrolling shoot ’em up where peril comes from above. The core mechanics hold old ties to the classic arcade shooter Super Pang: you shoot vertically. The twist is that everything around that vertical shot is modern.

You move room to room through the facility, firing rockets, lasers, and the power of lightning upward at anything not human. Ravenous swarms and ferocious waves of bugs of every size come at you in return. Weapon and health pick-ups are scattered through the rooms to keep Harry upright.

The pitch is honest about what it wants from you. Fierce reflexes are mandatory for survival. There is no build, no stat screen, no long tutorial about the meaning of the facility. There are bugs above you, and they are getting closer.

Brutal Power-Ups Meet the Nightmarish Bosses

Where The Bug Butcher separates itself from the arcade cabinet it borrows from is the power-up layer. The studio’s own description is blunt: Harry’s brutal power-ups will let the guts fly and make the larva cry. That is not marketing softness. The game leans into the mess.

Nightmarish bosses anchor the back half of the fight. They are the reason the reflex demand is not just a difficulty slider. A wave of small bugs tests your aim; a boss tests whether you can read a pattern while the ceiling is still falling.

The grotesquely cute art does real work here. Bugs that would read as gross in a straighter game read as comic in this one, and the gore stays on the right side of slapstick. It is a specific look, and the game commits to it.

Six Outlets Landed on 8.3

The Bug Butcher holds a published critical score of 8.3 out of 10, drawn from a critic aggregate across six outlets. That is a strong number for a small indie shooter, and it lines up with what the game actually delivers.

It shipped in 2016 and reached a wide spread of platforms: PlayStation 4, Xbox One, Nintendo Switch, PC, Mac, Linux, Android, and iOS. The genre tags are shooter, indie, and arcade, with action and science fiction themes. Modes cover single player, multiplayer, and co-operative play, and the camera sits in side view.

That platform list is unusually broad for a studio of this size. It also tells you what kind of game this is. The Bug Butcher is built to be picked up, played in short bursts, and put down, which is why it landed on phones and consoles in the same breath.

Co-Operative Play Is the Reason to Stay

The co-operative and multiplayer modes are the part of The Bug Butcher that turns a good arcade shooter into a regular one. Vertical shooting against swarms is a rhythm, and a rhythm is better with a second person covering the side of the screen you cannot.

The game’s own summary says it plainly: if you love games with humor, perfect platforming, grotesquely cute art, nightmarish bosses, and real personality, The Bug Butcher will suit your fancy. That is a fair self-assessment, and it is rare for a studio to name its own strengths that accurately.

The single-player campaign carries the structure. The co-op carries the replay.

Why It Stops Short of Greatness

The Bug Butcher is not trying to be more than it is, and that restraint is the point. It takes one mechanic from Super Pang, adds rockets, lasers, lightning, and a room full of scientists who need babysitting, and then gets out of the way. The result is tight, funny, and harder than it looks.

What holds it at 8.3 rather than higher is scope. The game has one idea and executes it well, but it does not build much on top of that idea as it goes. Bosses escalate the pressure; they do not reinvent the fight. Players who want a long arc will find the loop repeats sooner than they expect.

What earns the score is everything around that loop. The art has personality. The power-ups are genuinely brutal. The co-op turns a solo reflex test into something you can hand a friend. And the platform spread means almost anyone with a screen can find it.

This is the part worth watching: The Bug Butcher shows what a small studio can do when it picks a single vertical axis and refuses to dilute it. The genre is crowded with games that try to do five things. This one does one thing, and it does it with guts flying.

Hard Numbers

  • Title: The Bug Butcher
  • Release year: 2016
  • Developer: Awfully Nice Studios
  • Publisher: 2Awesome Studio
  • Platforms: PlayStation 4, Xbox One, Nintendo Switch, PC (Microsoft Windows), Mac, Linux, Android, iOS
  • Genres: Shooter, Indie, Arcade
  • Themes: Action, Science fiction
  • Modes: Single player, Multiplayer, Co-operative
  • Perspective: Side view
  • Published critical score: 8.3/10, from a critic aggregate covering six outlets
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