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Thirty-five Years On, This Video Game Still Beats Pretty Much Everything Else

A 35-year-old video game still feels fresh, thanks to its split worlds, save states, and rewind feature.

By mitch·5 min read
Link stands before a cracked mirror that reveals the Dark World, a twisted realm beyond the light.

Nov. 21, 1991, marks 35 years since The Legend of Zelda: A Link to the Past first came out in Japan. It remains among the strongest reasons to turn on a console today. When it appeared, the Super Nintendo was still settling into its role, and this game quickly became a required purchase for anyone building their collection during that system’s opening years. Now it can be played through the Super Nintendo channel on Nintendo Switch Online, which adds handy features such as save states and rewind.

Link is the hero here, and he awakens at night to discover his uncle getting ready for a trip to the castle. The princess has been locked away in the nearby dungeon, and she is sending out mental cries for help. Though it is his uncle who is supposed to be the one to set her free, Link chooses to go along with him instead. They live in a small hut close to the castle gate, which has been closed up, so they must slip past the wall and use a hidden path beneath a noticeable bush. Once inside, Link discovers his injured uncle, who gives him his own faithful sword so he can carry on the task.

The Rescue That Opens the Story

Link’s opening moments in A Link to the Past are all about bravery. He faces rats and other dangers, saves the princess, and guides her to a place of safety. There is no pause for credits, no delay before the story moves on. The adventure starts almost immediately, and the game gives players no time to rest.

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The game grows from a single rescue mission into a quest for Link to earn three magical pendants, proof that he is worthy of wielding the Master Sword. With that legendary blade alone can he stand against Agahnim, the wizard working to restore a great evil. This quest does not exhaust the tale, however. A Link to the Past divides its adventure between two distinct realms: the familiar world of light and the Dark World.

The Dark World Arrives

Link steps into a magical mirror and crosses over from the world he knows into the Dark World, a decaying alternate reality. There, the sunny fields, mountains, and deserts he has always lived among give way to something far stranger. Thieves take to the streets. The warm sand turns to fetid swamp water. In place of Hyrule Castle, an ominous pyramid now stands.

Link travels between both realms to restore order and fight back the advancing danger. He crosses back and forth, working through puzzles and defeating bosses, until he finally stops the true enemy who was at the root of it all.

What Makes It Hold Up

The game does not present much difficulty by 2026 standards, particularly when set beside the challenge of Dark Souls. Throughout Hyrule, Link comes across bottles that he stores potions in for restoring his life or fairies for reviving him after a fall in battle. He can also find numerous heart containers that add to his life meter. A blacksmith’s services refine his sword to deal greater damage.

The game holds much ground for players to ruin. Losing a good deal of time, whether mere minutes or a whole hour of progress, remains within reach through careless planning. Yet not every failure proves final. Should Link step poorly and fall to a lower floor, or be struck down by a raging boss, it is handy to turn back the action a few seconds so he can attempt the move once more without growing vexed.

Save states help too. In the 16-bit days, players had to leave the hardware running and hope it did not melt. “Let me reach a save point first,” they would plead when their parents told them it was time to go to bed or surrender the TV. Now, a quick save in the middle of a dungeon run means you can dash off to school, tend to a child, or handle a job and pick things up later, exactly where you left off.

Not Every 1991 Game Holds Up

Some older games from 1991 do not stand up well in 2026, but A Link to the Past is an exception. It still works today, and there are plenty of moments a player would gladly return to experience anew, should they be able to. Modern players need not imagine such a return; they can run the game on current hardware and play it with all the benefits of the present day.

The Early Game That Inspired Ocarina of Time

Players who have yet to try it can now take advantage of a game that offered many of the ideas that would later go into Ocarina of Time well before that title came out. It is currently available through the Super Nintendo channel on Nintendo Switch Online.

A new version of The Legend of Zelda: Ocarina of Time is set for release on Nov. 2026, 5, and now may be the best moment ever to return to Hyrule.

A Final Word on Nostalgia

The first screenshot of Link going down steps toward the waiting Armos statues at the Eastern Palace appeared in Nintendo Power magazine, and it sold the hardware and the game itself. Within a year, the writer owned both, and has played the game many times since, including most recently.

The game remains a blast even after 35 years on the clock, and it owes much of that staying power to how the developers at Nintendo chose to start things off. That initial approach counted for a great deal back when the game first came out — and continues to pay dividends now.

The Legend of Zelda: A Link to the Past is a game worth playing today, not just for its place in history but for the simple act of moving through its dungeons and its worlds.

This is a game where the Dark World plays a central role, yet the entire package still holds together. It is a title that rewards players who explore with curiosity and patience, and it remains a strong offering despite carrying its age well.

Anyone who has not touched A Link to the Past in years, or who has never held a controller to it, will find the trip worthwhile. The story opens in the dead of night, with a prince in distress and a nephew who will not be left behind. It then passes through rain, desert, swamp, and castle, until the final foe is overcome and peace is restored.

See the video the story is built around at Polygon.

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