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Two Years Later, Black Myth: Wukong Remains a Boss-Rush Gauntlet That Earns Its Difficulty

A punishing warrior's trial through mist, temple, and monstrous guardian — a tale of staff, stance, and unyielding fight.

By mitch·3 min read
The Destined One raises his staff before a monstrous guardian amid a crumbling, mist-veiled temple.

Black Myth: Wukong has been out for two years on PC, PS5 and Xbox Series X/S, and it remains one of the most widely discussed action games of its generation. Developed by Game Science, the title draws on the classic novel Journey to the West, casting players as a warrior known as the Destined One. The result is a punishing, dense adventure that rewards patience and precision.

Trailer, via IGN.

The Destined One’s Journey

Players guide the Destined One through a series of chapters, each built around a distinct region and a cast of monstrous guardians. The structure favors exploration over hand-holding. Side paths hide shrines, lore fragments and hard bosses that test skill far beyond what the main route demands.

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Combat sits at the center of everything. The Destined One wields a staff that can extend, sweep and strike down foes, and the set of moves opens up gradually as new stances and forms are earned.

Boss Fights and Difficulty

The boss fights are where Black Myth: Wukong asks the most of its audience. Foes hit hard, patterns are dense, and a single lapse in timing can undo a long attempt. Some of these fights stretch on for many minutes once a player has learned the moves well enough to survive them.

That difficulty will not suit every player. There is no difficulty slider, and no way to soften a fight that feels too harsh. For a certain kind of player, that rigidity is the appeal. For another, it will be the reason to put the controller down.

Progress across the game leans on a mix of systems, including:

  • Weapon stances that change how the staff behaves in combat
  • Spells and shifts in form tied to specific foes defeated
  • Gourds and other items that restore health mid-fight
  • Side bosses that grant rare upgrade materials

Visual Design

Few games released in the past two years match the visual ambition on display here. Settings range from mist-covered mountains to crumbling temples, each rendered with a level of detail that rewards simply stopping to look around.

Character and creature design draws directly from Chinese mythology, and the game’s monsters feel distinct from one another rather than repeated copies of the same foe.

The frame rate holds steady on PS5 and Xbox Series X/S in most areas. On PC, performance depends heavily on hardware, and the game asks a lot of even strong systems when its most demanding settings are enabled.

Story and Pacing

The tale unfolds gradually, told through short scenes, item text and quiet breaks between chapters. Players new to Journey to the West may find some references hard to place at first.

That said, the core of the story lands even without prior knowledge of the source material. The Destined One’s path forward is framed less as a simple quest and more as a series of trials, each chapter closing on a note that pushes the player toward the next.

Pacing dips in places. A few mid-game stretches run long between major set pieces, and the sheer amount of side content can slow momentum for players chasing the main story.

Sound and Performance

The score matches the tone of each region, shifting from quiet and mournful to loud and driving as fights grow fiercer. Voice work carries real weight in the game’s biggest fights.

Load times are short on both PS5 and Xbox Series X/S.

Where Black Myth: Wukong Lands

The steepest cost of that difficulty falls on players who want a quicker way through, and the game gives them none. But for those willing to meet it on its own terms, the reward is a set of boss fights and a level of visual craft that few releases in the past two years can match.

Black Myth: Wukong scores 8.1 of 10. That figure comes from the published Metacritic score, and it reflects a title that asks for everything a player has to give.

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