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Eiyuden Chronicle: Hundred Heroes Review — A Classic JRPG Restoration That Mostly Works

Eiyuden Chronicle: Hundred Heroes review: Rabbit & Bear's Suikoden successor delivers a 100+ hero roster, rune-lens war, and an 8.8/10 verdict.

By mitch·4 min read
A pixel art soldier with a sword overlooks a fantasy castle and army camp at dusk.

Eiyuden Chronicle: Hundred Heroes wants to be the JRPG you remember, and it mostly earns the comparison. Rabbit & Bear Studios built a war story across Allraan, a continent of humans, beastmen, elves and desert people, and filled it with more than 100 playable characters. That number is the selling point and the risk. A hundred heroes can mean a hundred shallow ones. Here, the sprawl is the point.

Trailer, via 505 Games.

Allraan and the Rune-Lenses

The world runs on two things: the sword and magical objects called rune-lenses. Allraan’s history is a record of alliances and aggressions among its peoples, and the rune-lenses sit at the center of that record. The Galdean Empire has edged out its rivals and found a way to amplify rune-lens magic. Now it scours the continent for an artifact that would expand its power further. That is a clean engine for a war story. It gives every faction a reason to move and every battle a stake beyond territory.

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Nowa, Seign Kesling and the Twist of Fate

The game opens on an imperial expedition. Seign Kesling, a young and gifted officer of the Empire, meets Nowa, a boy from a remote village. They become friends. Then fate drags both into the fires of war and forces each to reexamine what he believes is right and true. This is the spine of Eiyuden Chronicle: Hundred Heroes, and it is the right one. Two friends on opposite sides of an imperial campaign is a story that can carry a hundred recruits without losing its center. The game knows this. It keeps returning to the pair even as the roster balloons.

A Hundred Recruits, and What That Costs

Recruiting 100+ characters is the promise on the box, and Eiyuden Chronicle: Hundred Heroes delivers the count. It cannot deliver equal depth for all of them. Some arrive with a full arc. Others arrive with a skill set and a line. That imbalance is real, and it is the price of the design. The compensation is choice. A war-torn world that only you can save is a cliché until the roster makes it literal: the army you field is the one you assembled, and the battles reflect it.

Strategy Under a Side View

The game is a role-playing game with strategy in its bones, played from a side view. Side-view combat is a deliberate throwback, and it changes how a fight reads. You watch the line hold or break. You watch a character you recruited three hours ago step into a slot you did not expect to need. The strategy layer is not decoration. It is the reason a large roster stays legible instead of becoming a menu.

The Suikoden Shadow

Eiyuden Chronicle: Hundred Heroes has been called a spiritual successor to Suikoden, the series lead developer Yoshitaka Murayama made for Konami. That lineage is not marketing noise. The large cast, the war, the stronghold of allies — it is all here. The question is whether a successor needs to be more than a faithful one. Eiyuden Chronicle: Hundred Heroes answers by modernizing the feel while keeping the old structure. It is a classic JRPG experience with a modern take, and it does not pretend otherwise.

Where It Stands

The 2024 release shipped across Xbox Series X|S, PlayStation 4, PlayStation 5, PC and Nintendo Switch, plus Xbox One. That is a wide net for a game this traditional, and it fits. This is a JRPG built for people who grew up on them and for people who want to know why others did. The genre labels stack up — RPG, strategy, adventure, indie — and the game earns each one without stretching.

The Verdict on Eiyuden Chronicle: Hundred Heroes

Here is what matters and what does not. The roster size is the headline, but the friendship between Nowa and Seign Kesling is the load-bearing wall. Strip that out and the hundred recruits become a checklist. Keep it and the war has a face on both sides. The Galdean Empire’s hunt for the amplifying artifact gives the campaign its momentum; the rune-lenses give it a rule set. The weakest part is the uneven depth across the cast, and no amount of charm fixes a character who never gets a scene. The strongest part is that the game never lets the count overwhelm the cause.

Ranked, the elements that decide whether Eiyuden Chronicle: Hundred Heroes works:

  1. The Nowa and Seign Kesling friendship, which holds the war together.
  2. The rune-lens system and the Galdean Empire’s artifact hunt, which give every faction a motive.
  3. The 100+ recruit roster, which delivers breadth at the cost of even depth.
  4. The side-view strategy combat, which keeps a large army readable.
  5. The Suikoden inheritance, which sets expectations the game mostly meets.

The published critical score is 8.8/10, drawn from an IGDB critic aggregate of five outlets. That number is high, and it is defensible. Eiyuden Chronicle: Hundred Heroes is not a reinvention. It is a restoration, done with enough care that the old machinery still turns. For a game that carries the weight of a spiritual succession, that is the harder trick.

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