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Peach Takes Control of the Mushroom Kingdom’s Broadcast Booth in Princess Peach: Showtime!

A princess steps before the stage and becomes a star of her own show, a tale of comedy, spectacle, and the trials of fame.

By mitch·6 min read
A princess stands upon a radiant stage, bathed in light, as the audience watches her every gesture.

Princess Peach: Showtime! puts the Mushroom Kingdom’s princess front and center, and it mostly earns that spotlight. This 2024 Switch release asks players to guide Peach through a series of shows, minigames, and stage acts, and it leans hard into her personality rather than her usual role as a damsel in distress. The result is a game that feels more like a variety show than a traditional platformer, and that shift in tone is both its biggest strength and its biggest problem.

Trailer, via Nintendo of America.

The Format

Princess Peach: Showtime! is structured around a television studio setting. Players move through episodes, each of which contains a mix of performances, games, and scripted sequences. The game is built for one player, though it offers a second screen mode for local multiplayer in some sections. The pacing is deliberately uneven, with quiet scripted scenes giving way to sudden bursts of action and then back again.

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The core loop is simple: watch a segment, perform a task, watch a reaction, repeat. That simplicity is also the game’s weakness. Some stretches feel padded, and the lack of a clear goal beyond the next act can make the game’s structure hard to follow. The game does not explain its own rules or objectives very well, so players are left figuring out what they need to do next based only on context and instinct.

The Shows

The shows themselves are the heart of the experience. Each episode features a different act, from a cooking segment to a talent showcase, and Peach performs each one with her own flair. The presentation is polished, with animated sequences that sell the comedy and the drama of each performance. The voice acting carries a lot of weight, and the script leans heavily on humor, often at Peach’s expense.

The humor is hit-or-miss. Some jokes land with genuine charm, while others feel forced or dated. The game’s tone is consistently playful, but it occasionally tips into something more awkward than funny. The best moments come when the game lets Peach’s personality shine through, rather than forcing her into a scripted punchline. For example, a cooking segment that plays up her clumsiness lands better than a joke about her being a damsel in distress, because the former lets her act naturally rather than fit a preconceived role.

“The shows themselves are the heart of the experience.”

The Games

Between the shows, the game throws in a handful of mini-games. These range from quick timing challenges to simple puzzles, and they break up the scripted segments nicely. The games are brief, and they rarely demand much skill, but they offer a welcome change of pace. They are easy to pick up and play, which makes them ideal for short sessions.

The problem is consistency. Some mini-games feel essential to the episode’s flow, while others feel like filler thrown in to pad out an act. The pacing dips noticeably during these stretches, and the game loses momentum when it relies too heavily on these smaller activities. The game does not always explain why a particular mini-game is included or how it fits into the larger episode, which makes the pacing issues feel less like a design choice and more like an oversight.

The Controls

The controls are straightforward. Players move Peach through the world with the stick, jump, and perform actions with the buttons, and the game rarely asks for complex inputs. The controls are reliable, but they are also unremarkable. There is nothing here that stands out as particularly innovative, and the game does not push the Switch hardware in any meaningful way.

The camera can be a problem in tight spaces, especially during scripted sequences where the game locks onto a particular angle. This can make navigation frustrating at times, particularly when the game asks players to move through narrow corridors or avoid obstacles while the camera stays fixed. It is a small issue, but it crops up enough to be noticeable. The game does not give players much control over the camera angle, which means they have to adapt to whatever the game decides to show them.

The Presentation

The presentation is where Princess Peach: Showtime! shines brightest. The character models are expressive, and the animations are smooth. The backgrounds are colorful and detailed, and the lighting shifts depending on the act being performed. The game looks good, and it clearly benefits from careful attention to visual design.

The music matches the tone of each scene, shifting from upbeat pop to dramatic strings depending on the moment. The soundtrack is not particularly memorable on its own, but it supports the game’s overall energy well. The audio direction is strong, even if the individual tracks are not standout pieces.

The Length

The game is not long. Most players will finish the main story within a few hours, and there is little incentive to return once the credits roll. There are some replayable elements, particularly in the mini-games, but they do not add much depth to the experience. The game is best enjoyed in short bursts, rather than as a marathon session.

This brevity could be seen as a strength. The game respects the player’s time, and it avoids overstaying its welcome. However, the lack of a strong reason to return means the game is unlikely to hold anyone’s attention for long after the final act. The game does not offer much in the way of extra content or a reason to go back, so players who finish it are unlikely to find much reason to return.

The Verdict

Princess Peach: Showtime! is a competent, occasionally charming game that struggles to justify its existence outside of its novelty. The shows are the highlight, and they are genuinely entertaining when the writing lands. The mini-games are pleasant but forgettable, and the pacing issues keep the game from reaching its full potential.

The game’s biggest flaw is its lack of focus. It wants to be a platformer, a variety show, and a puzzle game all at once, and it never fully commits to any one of those ideas. That split identity makes it hard to recommend with confidence, even when the individual parts are enjoyable.

The game is at its best when it lets Peach be herself, and at its worst when it gets caught up in mechanics that feel like an afterthought. The result is a game that is fun to play, but not a game that demands much thought afterward.

Princess Peach: Showtime! is a mixed bag, and it is best approached as a curiosity rather than a must-play. Its strengths are real, but its weaknesses are persistent enough to keep it from greatness.

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