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Bugsnax Review: A Comedy Costume Over a Puzzle Game That Works

Bugsnax review: Young Horses' 2020 puzzle adventure sends a journalist to Snaktooth Island to catch 100 snack-bugs and find a missing explorer.

By mitch·6 min read
A curious bug-shaped morsel darts across the isle whilst a trap lies in wait to seize it.

Bugsnax drops you onto Snaktooth Island with a film strip, a slingshot and a nagging question: what happened to the explorer who invited you here? Young Horses built a 2020 adventure game around that question, then filled the island with a hundred creatures that are half bug and half snack. The result is a puzzle game that looks like a children’s cartoon and behaves like a mystery.

Trailer, via Young Horses.

Elizabert Megafig Is Missing

You play an unnamed newspaper journalist. Elizabert “Lizbert” Megafig, a disgraced explorer voiced by Helen Sadler, mails you a film strip asking you to come document the Bugsnax for the world. Your supervisor, C. Clumby Clumbernut (Barbara Goodson), objects. You go anyway.

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You arrive by airship to find Lizbert gone, her camp in ruins, and her expedition scattered across the island. Filbo Fiddlepie (Max Mittelman) meets you. He is the self-appointed mayor of Snaxburg, left in charge before Lizbert vanished, and he has almost no confidence in the job.

Filbo asks you to bring the others back. Each Grumpus may hold a clue about Lizbert’s disappearance. That errand is the spine of Bugsnax. It is also where the game gets its teeth.

A SnaxScope and a Hundred Species

The core loop is capture. You scan a Bugsnak with the SnaxScope to learn its movement patterns, its tastes and how to catch it. Then you use tools. A slingshot fires sauces — ketchup, chocolate — to lure them. A tripwire stuns them. A Strabby named Sprout, a strawberry-like Bugsnak in a plastic ball, can be guided with a laser pointer.

Some species need more. You combine tools, or you bait one Bugsnak into attacking another. The game launched with 100 species spread across eight biomes, and each one appears at different times of day.

Snaxburg is the hub. Every other area branches from it. The structure is clean and the tools stay interesting longer than the premise suggests.

Grumpuses Eat Their Feelings

The residents are Grumpuses, furry muppet-like humanoids. They argue constantly. Each has a personal problem they believe eating Bugsnax will solve. Feeding a Grumpus a specific Bugsnak transforms part of its body based on the snack.

The cast is large and specific. Wambus Troubleham (Fred Tatasciore) is a stubborn sauce farmer. His estranged wife Triffany Lottablog (Haviland Stillwell) is an archaeologist. Beffica Winklesnoot (Cassandra Lee Morris) is a gossip-hunting photographer. Gramble Gigglefunny (Sam Riegel) ranches Bugsnax and treats them as pets, not food.

Then there are the believers. Snorpington “Snorpy” Fizzlebean (Roger Craig Smith) is an inventor and conspiracy theorist fixated on the “Grumpinati.” Shelda warns that the Bugsnax carry harmful toxins. Wiggle Wigglebottom (Kenna Ramsey) is a washed-up musician. Cromdo Face (Rick Zieff) is a greedy con man.

The side quests are where these people open up. Each completed favor reveals more of a Grumpus’s history and motive. The writing is funnier and sadder than the character designs let on.

Kero Kero Bonito and the Long Port Road

Bugsnax was unveiled in June 2020 during Sony’s PlayStation 5 live-streamed reveal event. British indie pop band Kero Kero Bonito performed the theme song, which ran in the announcement trailer.

The game released in November 2020 for PlayStation 4 and PlayStation 5, plus macOS and Windows through the Epic Games Store. Versions for Steam, Nintendo Switch, Xbox One and Xbox Series X/S arrived in April 2022. An iOS port followed in July 2023.

That rollout matters to how the game reads now. It launched as a PlayStation console exclusive and became a game you can play almost anywhere.

Release Platforms
November 2020 PlayStation 4, PlayStation 5, macOS, Windows (Epic Games Store)
April 2022 Steam, Nintendo Switch, Xbox One, Xbox Series X/S
July 2023 iOS

Broken Tooth and the BIGsnax Update

The “Isle of Bigsnax” update added Broken Tooth, a small neighboring island crawling with supersized Snax. Back on Snaktooth, you can complete challenges from your mailbox, collect decorations to personalize your hut, and put hats on your favorite Snax.

The hats are a joke, and a good one. The update also shows how much room the game left itself. Broken Tooth is a real new area, not a reskin, and the mailbox challenges give the hub a reason to stay useful after the story ends.

The Mystery Is the Point

Snaktooth Island holds ruins of an ancient Grumpus civilization and their skeletal remains. That detail sits under everything. The game asks three questions and keeps asking them: What happened to Lizbert? What are Bugsnax and where do they come from? And why do they taste so good?

The answers arrive through the Grumpuses, not through lore dumps. Snorpy’s Grumpinati theory and Shelda’s toxin warning are the two loudest readings of the island, and the game lets both characters be partly right and partly ridiculous. One night Snaxburg is attacked, and the story shifts from errand-running to something with stakes.

The journalist frame does quiet work here. You are a working reporter on assignment, taking notes on a story your editor did not want you to chase. That is a better hook than a silent protagonist, and Bugsnax uses it.

What Bugsnax Gets Right, and What It Doesn’t

Bugsnax is a puzzle game wearing a comedy costume. The capture system is the reason to play. Scanning a new species, reading its tastes, then building a two-tool plan that actually works is a genuine pleasure, and 100 species across eight biomes is a lot of room for that pleasure to repeat before it wears thin.

The Grumpuses are the second reason. Young Horses wrote a cast of adults with adult problems — a failed marriage, a stalled career, a con that never paid off — and let them be funny about it. Feeding them Bugsnax to change their bodies is a mechanic and a metaphor at the same time. The game knows it.

The weaknesses are structural. Bringing each Grumpus back to Snaxburg is a checklist, and the middle hours can feel like one. The arguing between residents repeats. The mystery’s pull is stronger in the first half, when Lizbert is still a question rather than a plot.

The port history also cuts both ways. Bugsnax was a PlayStation 5 launch-window game, and it now lives on Switch, Xbox, Steam and iOS. That reach is good for the game. It also means the version you play may not be the one the reveal trailer sold.

Here is the part worth watching. Bugsnax is not a hard game and does not want to be. Its difficulty comes from planning, not reflexes, and its tone stays light even when the story turns. That combination is rare and easy to get wrong. Young Horses got it right more often than not.

The BIGsnax update is the tell. A studio that adds hats, decorations and a whole new island to a finished game is a studio that still likes its creation. That affection shows in the details — the SnaxScope readouts, the sauce physics, the way a Grumpus’s body changes after a meal.

Bugsnax does not need a sequel to justify itself. It needs a player willing to spend an hour learning how a chocolate-covered beetle moves. The mystery of Lizbert Megafig is the hook. The hundred creatures are the reason you stay.

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