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Five Years On, Rise’s Wirebug Still Sets the Pace Every Monster Hunt Should Chase

Monster Hunter Rise review: Wirebug speed, vertical combat, Palamute mounts, and a streamlined hunt. Fast, fun, and a great entry point.

By mitch·5 min read
A hunter in armor uses a Wirebug to leap toward the monster Magnamalo in a forest, with motion effects.

Monster Hunter Rise is the fastest the series has ever felt, and that speed is its whole argument. Capcom’s 2021 entry trades the slow, methodical hunts of Monster Hunter World for a vertical, acrobatic loop. The result is a game that respects the series’ depth while removing much of its friction.

The hook is the Wirebug, a grappling tool that lets you vault into the air, dodge mid-combo, and scale monsters like a parkour course. It makes every weapon feel livelier. The Long Sword’s spirit slash now chains into aerial strikes. The Hammer gains a silk-bound spinning bludgeon. Even the Gunlance, normally a tanky block-and-boom affair, gets a wire-assisted slam that covers ground fast.

This is not a dumbed-down Monster Hunter. The core loop remains: track a beast, break its parts, carve its corpse, forge better gear, repeat. But Rise trims the fat. There is no tracking footprint minigame here. You see the monster on the map from the start, and you ride a Palamute — a dog companion — straight into the fight. That directness is a gift.

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Wirebug Moves Reshape Every Weapon

The Wirebug is not just a movement tool. It powers Switch Skills, special moves you can swap between mid-hunt. Each weapon has two or three of these, and they meaningfully change how you play. A Charge Blade user can pick a counter that punishes aggression or a mobility move that keeps pressure up. That choice adds real build variety without bloating the skill tree.

Mounting is also faster. Instead of the old climb-and-stab minigame, you now use a Wirebug to latch on and perform a Wyvern Ride. This lets you steer the monster into walls for big damage or even ram it into other monsters. It is chaotic, loud and deeply satisfying. The series has always been about spectacle, but Rise delivers it in shorter, punchier bursts.

The Rampage mode is the one misstep. These tower-defense missions have you place cannons, turrets and barriers to fend off waves of monsters. They are fine in small doses, but they interrupt the core fantasy. Nobody buys a Monster Hunter game to build a ballista. The mode is skippable for the most part, though some story progression forces it on you.

Kamura Village Sets the Pace

The hub town of Kamura Village is a genuine highlight. It is a small, mountain-side settlement with a clear layout and a warm color palette. The NPCs have personality, from the stoic blacksmith to the excitable quest giver. The loading screens between areas are gone; you move from the village to the hunt without a pause. That seamless flow keeps the pace up.

The map design is excellent. Each locale — the Shrine Ruins, the Sandy Plains, the Flooded Forest — is dense with vertical routes. You can leap from a cliff onto a monster’s back, then use a Wirebug to chase it up a vine wall. The environments are not just backdrops; they are part of the combat grammar.

Performance varies by platform. On PC, PS5 and Xbox Series X|S, it runs at a smooth 60 frames per second, which makes the fast combat feel even better. The PS4 version is serviceable but shows its age. If you have a choice, play the high-end version.

Magnamalo and the Roster Shine

The roster is strong. Rise introduces new beasts like the Magnamalo, a purple tiger-dragon that explodes with hellfire, and the Aknosom, a crane-like creature with a folding umbrella head. Returning favorites like Rathalos and Diablos are here, but they have been reworked to fit the faster pacing. Their tells are quicker, their attacks more aggressive.

The difficulty curve is gentler than World. Early hunts are almost easy, which is good for newcomers. Veteran players will find the challenge in the post-game, where High Rank quests throw multiple monsters at you at once. The game respects your time here. A typical hunt runs 10 to 15 minutes, down from World’s 20 to 30.

The multiplayer is seamless. You can fire an SOS flare to call in random hunters, or join a lobby with friends. Cross-play is not supported between all platforms, but the matchmaking is quick and stable. The game’s social loop — sharing gear sets and hunting tips — is as strong as ever.

A Faster Hunt, A Few Rough Edges

Monster Hunter Rise is not the deepest game in the series. It does not have World’s sprawling ecosystems or its cinematic story. But it does have the best combat feel. The Wirebug is a brilliant addition, and the reduced downtime makes every session rewarding.

The Rampage mode is a drag. But that is a minor complaint against a game that nails its core promise. This is a Monster Hunter you can play for an hour and feel like you accomplished something.

Monster Hunter Rise is a must-play for action fans and a smart entry point for newcomers. It honors the series’ traditions while streamlining the experience. The hunt is faster, louder and more fun than ever.

Critical aggregate: 8.8 of 10

Hard Numbers

  • Game: Monster Hunter Rise
  • Platforms: PC, PS4, PS5, Xbox Series X|S
  • Released: 2021
  • Average hunt time: 10–15 minutes
  • Critical score: 8.8/10

What Works and What Doesn’t

  • The Wirebug adds speed and verticality to every weapon
  • Wyvern Rides are a chaotic, fun new mechanic
  • Kamura Village is a warm, seamless hub
  • High-end platforms run at a smooth 60 frames per second
  • The Rampage tower-defense mode interrupts the core loop

Monster Hunter Rise is a lean, fast iteration on a beloved formula. It is not the biggest or the boldest, but it might be the most fun you can have with a hunting game.

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