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Lifeless Planet’s space mystery works best when it stops explaining itself

Lifeless Planet review: a one-way astronaut, a Soviet ghost colony and a glowing guide make a great hook, but the 2014 puzzle adventure walks it thin. 6.1/10.

By mitch·7 min read
A solitary figure walks amid the ruins of a forsaken, lifeless world.

Lifeless Planet asks a question that sounds like the setup for a much stranger game than the one Stage 2 Studios actually shipped. What if you crossed the galaxy to a new world and found humans already there? What kind of person signs up for a one-way trip, leaving Earth and everyone they know behind?

The answer, in this 2014 puzzle adventure, is an astronaut who spends most of his time walking. Lifeless Planet is a game about a big idea executed at a small scale, and the gap between those two things is the whole story of its 6.1 out of 10.

Trailer, via IGDBcom.

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A hard landing and a dead world

The astronaut crashes on a planet that was supposed to be rich with life. The ship is lost. Both other crew members are killed. The planet turns out to be an enormous wasteland, seemingly devoid of anything alive. That opening is the game’s strongest card, and it plays it immediately.

Then he goes looking for his crew and finds something stranger: evidence that humans have been here before. A derelict Soviet science outpost sits on the planet, empty. The mission starts to look like a hoax. Did light-speed travel throw him back in time? Or is this a Cold War trick?

Lifeless Planet was inspired by Cold War era science fiction, and it wears that influence openly. The game poses questions about humankind’s desire for space travel rather than answering them quickly. It is a third-person action-adventure with an old-school sci-fi story and large, spare environments.

Aelita and the glowing tracks

The astronaut is not alone. A mysterious Russian woman named Aelita is the only other survivor, and she can somehow breathe the hostile atmosphere that would kill him. Her skin makes the soil glow green under her feet through an unusual natural phenomenon.

Those glowing tracks become the game’s guide. The player follows them across the planet, past treacherous and deadly threats, never sure whether Aelita is leading him to safety or to his death. It is the best hook Lifeless Planet has, and it is also the one it uses least.

Aelita is a presence more than a character. She appears, she glows, she leads, and the game keeps her at arm’s length. The mystery holds. The person does not.

Audio tapes explain the Soviet colony

The backstory arrives through audio recordings left behind by the Soviet colonists. In 1974, the Soviets found a portal in Siberia that led to the planet. The world was full of life then, including a strange green moss that powered the native lifeforms and became the colony’s main source of electricity.

The Soviets wanted a “new Motherland.” They kept the discovery secret and started colonizing. Then they learned the portal only went one way, built that way by the planet’s previous inhabitants because time between the planet and Earth is out of sync. Earth runs hundreds of years ahead.

The astronaut pieces all of this together as he crosses the planet, and the game occasionally interrupts him with hallucinations and flashbacks of his life on Earth. The lore is the most ambitious thing in Lifeless Planet. It is also the most static, delivered in fragments while you walk from one place to another.

Oxygen, jetpack fuel and the grabber arm

The mechanics are built on two resources and one tool. Oxygen and jetpack fuel govern almost everything you do.

  • Oxygen Supply Vehicles and oxygen tanks sit at intervals across the planet. Each refill grants eight in-game hours of oxygen.
  • Jetpack fuel lets the astronaut clear short gaps between platforms and sustain boosts across larger ones. Fuel tanks usually sit beside the jumps that need them most.
  • A mobile grabber arm, picked up fairly early, grabs objects and solves puzzles that would otherwise be out of reach.

The puzzles are simple by design. You find and flip a switch to power something. You use dynamite to blow away an obstacle. You roll and jump on moveable rocks to reach new areas. You carry green moss power sources to outlets. You press buttons in a specific order to open a giant gate. The moss transport and the gate sequence usually require the grabber arm.

The first puzzle sends you through a small colonist town to find both halves of a passcode for the main Soviet laboratory. It is a clean introduction to how the game thinks: explore, collect, proceed.

Linear levels that only look open

Lifeless Planet’s levels are linear. Their size suggests exploration, but the path is fixed. The difficulty climbs as you go, matched to the skills the game has already taught you. That curve is competent. It is rarely surprising.

The platforming is where the game lives or dies, and it mostly survives. The jetpack boost is a satisfying verb. The oxygen timer adds pressure without becoming cruel. The grabber arm is a tidy solution to reach problems.

But the game never builds on its own ideas. The green moss, the Soviet outpost, the time displacement, the woman who glows — these are pieces of a mystery that the puzzles do not really engage with. You solve a switch. You solve a gate. The story waits for you to finish.

The environments carry more weight than the mechanics. Spectacular, in the game’s own framing, and often genuinely so. Vast and empty is the point, and Lifeless Planet commits to it. The emptiness is the theme and the texture at once.

What the mystery is worth

Here is the part worth watching. Lifeless Planet was in development since 2011 and is primarily the product of one developer, David Board. That fact explains almost everything about it. The ambition is enormous. The execution is one person’s reach.

A single developer can build a planet. A single developer cannot easily build the density of incident that a mystery like this needs. The Soviet tapes tell a better story than the moment-to-moment game does, and that is the central problem. The best writing in Lifeless Planet is the writing you listen to while doing something else.

The mystery itself holds up. The one-way portal, the time gap, the colony that wanted a new Motherland and got an empty outpost instead — that is a real science fiction idea, and the game treats it with respect. It does not explain too much. It does not wink.

What it lacks is a reason to care about the astronaut. He has flashbacks. He has a mission. He has a woman leading him across a wasteland. None of it coheres into a person. The game asks what kind of person would take a one-way trip and then declines to answer its own question.

The ports and the long tail

Lifeless Planet released on June 6, 2014 for Microsoft Windows and on June 23, 2014 for OS X. It came to Xbox One on May 13, 2015, Linux on March 25, 2016, and PlayStation 4 on July 19, 2016. A Nintendo Switch version followed on September 6, 2018.

That is a long life for a small game, and it says something. Lifeless Planet found players on platform after platform because its premise travels well. A dead planet, a Soviet ghost town, a woman who lights up the ground beneath her — that pitch works in a store listing and it works in a screenshot.

It works less well across a full playthrough. The game is at its best in the first hour, when the wasteland is new and the outpost is unexplained. It is at its weakest in the middle, when you are ferrying moss and pressing buttons in order.

What Lifeless Planet gets right

Lifeless Planet is a game with a strong spine and thin flesh. The Cold War premise, the Soviet outpost, the time-displaced portal and the glowing guide are all good ideas, and the game never embarrasses them. It also never builds them into anything more than a walk with interruptions.

The puzzles are too simple to carry the length. The platforming is solid but rarely memorable. Aelita is a mystery the game refuses to open. The astronaut is a camera with a jetpack.

What remains is atmosphere and a genuinely good science fiction hook, executed by one developer over several years and ported to nearly every platform that would have it. That is an achievement. It is a video game, and a memorable one, even when it stumbles.

Lifeless Planet scores 6.1 out of 10.

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