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Kane & Lynch 2: Dog Days Review — A Stylish Crime Thriller That Never Delivers

A grim tale of two criminals through a war-torn land, wherein shooting is strong but story and execution fail to meet their promise.

By mitch·2 min read
Two criminals stand amid ruins and smoke, guns raised, in a scene of grim and broken promise.

Kane & Lynch 2: Dog Days wants to be a stylish crime thriller. Mostly, it settles for a broken one. The game follows the titular duo through a war-torn country, and it spends most of its runtime trying to juggle a dark tone, a grimy setting and a cast of cartoonish villains. None of those pieces quite fit together.

Trailer, via kaneandlynchofficial.

The Numbers

Platform Release Date
PS3, PC, X360 2010

Kane & Lynch 2: Dog Days, Broken Down

The shooting is the game’s clearest strength. Guns feel heavy, bullets hit hard, and cover systems work well enough to keep fights tense. The problem is that the level design rarely gives players room to use those tools. Rooms are cramped, sightlines are poor, and the game leans on scripted events more than open spaces. A few missions stand out for letting players move freely and choose their approach. Most do not.

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The story tries to be grim and mature. It isn’t. Characters talk in flat, overwritten dialogue, and the plot moves from one over-the-top set piece to the next without building much tension. The pacing suffers for it. Missions that should feel dangerous instead feel rushed, and the payoff never arrives.

Technical issues compound the problems. Frame rate dips regularly, textures load slowly, and the game’s ambition often outpaces its ability to deliver. On PC and X360, the frame rate drops are noticeable during firefights. On PS3, the game looks the worst of the three, with textures that strain under load and draw distances that expose pop-in. None of the versions are free of rough edges.

The sound design fares better. Gunfire sounds weighty, and the score shifts from tense to comic without losing its grip. The voice acting is committed, even when the script isn’t. That commitment doesn’t save the writing, but it keeps the performances from sinking the whole production.

What Works, What Doesn’t

The game’s strengths are real, but they are scattered across a package that struggles to hold itself together. The shooting is competent, the setting is atmospheric, and the ambition is there. The execution, too often, is not.

Kane & Lynch 2: Dog Days is a game that knows what it wants to be and repeatedly fails to deliver it. It is a frustrating watch, full of moments that suggest greatness and missions that confirm the opposite.

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